It's in Complete Adventurer.sfedi said:Another way to improve TWF would be to introduce a Feat that allows to attack once with each weapon as a standard action.
radferth said:Two weapon fighting has the advantages of potentially allowing one to attack two foes, and it is often a very effective choice for low-strength melee combatants. If you area beefy 18+str barbarian, and the rules are set up so that two weapon or two-handed weapon fighting are about equal, then something is seriously wrong. If you use two weapons and a buckler, you are hampered quite a bit if you are moving and fighting, but the advatage you gain is having more tacticle options. If you are facing lots of DR creatures, it is much easier to have a golf bag of short swords than a golf bag of greatswords. Two handed weapon fighting ceratainly is better than two weapon fighting in straight up melee, but there are many other situations to consider that straight up mathmatical analysis cannot address.
radferth said:Two weapon fighting has the advantages of potentially allowing one to attack two foes, and it is often a very effective choice for low-strength melee combatants.
If you area beefy 18+str barbarian, and the rules are set up so that two weapon or two-handed weapon fighting are about equal, then something is seriously wrong.
If you use two weapons and a buckler, you are hampered quite a bit if you are moving and fighting, but the advatage you gain is having more tacticle options.
If you are facing lots of DR creatures, it is much easier to have a golf bag of short swords than a golf bag of greatswords.
Two handed weapon fighting ceratainly is better than two weapon fighting in straight up melee, but there are many other situations to consider that straight up mathmatical analysis cannot address.
IndyPendant said:My idea is to slightly enhance the TWF feat chain, but differently from Stalker0's idea. I think my concept enhances TWF enough to make it a fair option, yet not so much that TWF becomes just one of three standard choices. I may even make it canon for my campaigns. What do you guys think?
Feats:
--TWF: As per SRD.
--Improved TWF: As per SRD, and the attack penalties for both weapons are reduced by 2. (So standard TWF is done with no attack penalties.)
--Greater TWF: As per SRD, and all off-hand attacks are made with full Str damage bonus.
IndyPendant said:Note the prereqs for the feats too. 17 and 19 Dex is nothing to sneeze at!
radferth said:If you area beefy 18+str barbarian, and the rules are set up so that two weapon or two-handed weapon fighting are about equal, then something is seriously wrong.

KarinsDad said:If you have two equal skill 18+str barbarians fighting each other, one fighting two weapon, one fighting with a two handed weapon, the two weapon fighter should win by a mile every time.
KarinsDad said:In real one on one melee combat, two weapon fighting is vastly superior to either a two handed weapon or a weapon and shield. In the SCA, many of the best fighters fight two weapon and they often win.
IcyCool said:I disagree, as it is much more difficult to effectively wield two weapons. This is reflected in D&D by the long feat chain.
As I said before, it takes a great deal of skill to wield two weapons effectively. I guarantee that if you hand a two handed weapon to one rookie, and two weapons to another, the two-hander will usually win.
Goolpsy said:just use a 2-handed Greatsword... and a Dancing shield... its a free action to let the shield lose, and you'll have both hands to do whatever you like to...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.