aboyd
Explorer
Hi all. I had a fun, unexpected thing happen at my last game -- a goblin spellcaster surrendered to the PCs, and they took him into their party.
Now I need to stat him up, and I'd love to see any creative ideas the good people of En World might have. All I know is that he's unarmored -- although perhaps a buckler might be possible -- and he's a level 1 cleric + 4 levels in sorcerer.
I don't know skill points, feats, or spells (except that he cast Protection From Arrows, so that's gotta be on his list). I know he will use the elite array for stats (15, 14, 13, 12, 10, 8).
He was stripped of magic items.
What I'd really like is to see what can be done to make him cool -- he will be traveling with a party of 5 level 8 PCs. He needs to be able to hold his own somehow, so optimized selections of feats & spells are desirable. It might also be great if he could someday escape with a cool spell -- maybe a swift spell that lets him flee without fear that the party will catch him in 5 rounds. I don't know. What do you think? How would you keep a wimpy little goblin alive (not only during combat when he aids his masters, but outside of combat when his masters might be quite cruel)?
EDIT: books allowed = core, complete, spell compendium, phb 2. Technically, Denizens of Avadnu is also allowed and has some feats, and the Dragon Compendium hardcover isn't allowed but as the DM I have it and might allow an exception.
Now I need to stat him up, and I'd love to see any creative ideas the good people of En World might have. All I know is that he's unarmored -- although perhaps a buckler might be possible -- and he's a level 1 cleric + 4 levels in sorcerer.
I don't know skill points, feats, or spells (except that he cast Protection From Arrows, so that's gotta be on his list). I know he will use the elite array for stats (15, 14, 13, 12, 10, 8).
He was stripped of magic items.
What I'd really like is to see what can be done to make him cool -- he will be traveling with a party of 5 level 8 PCs. He needs to be able to hold his own somehow, so optimized selections of feats & spells are desirable. It might also be great if he could someday escape with a cool spell -- maybe a swift spell that lets him flee without fear that the party will catch him in 5 rounds. I don't know. What do you think? How would you keep a wimpy little goblin alive (not only during combat when he aids his masters, but outside of combat when his masters might be quite cruel)?
EDIT: books allowed = core, complete, spell compendium, phb 2. Technically, Denizens of Avadnu is also allowed and has some feats, and the Dragon Compendium hardcover isn't allowed but as the DM I have it and might allow an exception.
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