D&D 5E Making a magic item.

Look into the Magic Stone Cantrip from the Elemental Evil Players Companion

I missed that one - I wish I could use it. The problem with it is that it is not a Wizard's spell. I had to choose Wizard as my spell casting ability because the whole reason I took Magic initiate was to get a familiar (wizards only, and no multiclass allowed in this adventure). None of our party has any dark vision, so I use an owl sitting on my shoulder to see through when scouting in Stealth mode.
 

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DM madethe call so it looks like you have your answer. I really don't see anything wrong withthat call. As a paladin player though I'd be very concerned about the DM ruli g that I lost my paladin powers because of lycanthropy. I'm curious what the thought process behind that was.

The DM said the LG Paladin's alignment changed, so his god took away his powers. He is being reprogrammed by the church - the player had been wanting to become an evil paladin, maybe that was the reason - their discussion took place while the rest of us took a break.
 

Well if the player is cool with it then I won't judge. I've just seen too many screw the paladin stories so it raised a red flag with me. But it sounds like you are all having fun so I'm envious as I'm still looking for a game. :) happy gaming!
 

I missed that one - I wish I could use it. The problem with it is that it is not a Wizard's spell. I had to choose Wizard as my spell casting ability because the whole reason I took Magic initiate was to get a familiar (wizards only, and no multiclass allowed in this adventure). None of our party has any dark vision, so I use an owl sitting on my shoulder to see through when scouting in Stealth mode.
I get the feeling people are severely overestimating how useful dark vision is in relation to scouting. Most of the targets you would want to watch would have a light source handy, making it so that you don't need darkvision to see them, and/or have darkvision (or better) themselves, negating the primary advantage. Darkvision doesn't even grant perfect vision in the dark, it has limited range, and it merely upgrades total darkness into (grey scale) dim light. Any kind of watchman would want some real light sources to light up the area.

Familiars are useful as remote spy drones, but that wouldn't require you to go scouting with it.
 

Well if the player is cool with it then I won't judge. I've just seen too many screw the paladin stories so it raised a red flag with me. But it sounds like you are all having fun so I'm envious as I'm still looking for a game. :) happy gaming!

Isn't there a German equivalent to Meetup? I am new to my area, but found a gaming meetup in my new area. Perhaps if you posted a "seeking D&D game" with your general location in the various rpg forums, you could find a game near you. Plus, you aren't too far from Ramstein AFB if you don't mind playing with American G.I.s or their dependents.
 

. Most of the targets you would want to watch would have a light source handy, making it so that you don't need darkvision to see them, and/or have darkvision (or better) themselves, negating the primary advantage.

Most beings that live underground have dark vision, so it isn't so much an advantage as it is overcoming a disadvantage. I don't think my rogue would feel comfortable scouting underground with a light source, as there would be no way to hide or get in and out quickly without being seen. I guess if you only adventure above-ground, dark vision wouldn't be as important as if you mainly adventure indoors or underground.
 

Most beings that live underground have dark vision, so it isn't so much an advantage as it is overcoming a disadvantage. I don't think my rogue would feel comfortable scouting underground with a light source, as there would be no way to hide or get in and out quickly without being seen. I guess if you only adventure above-ground, dark vision wouldn't be as important as if you mainly adventure indoors or underground.

Does your DM rule that you can use dark vision and normal vision at the same time?
 

Does your DM rule that you can use dark vision and normal vision at the same time?

Not sure what you are asking. I have always treated dark vision as being what we veterans call Nightvision. I have often thought that if the game was trying to be "realistic," there would be some disadvantage transitioning between dark vision and regular vision. Anyone who has had night-fire training knows that it takes a while to transition to night vision and that any light introduced causes night vision to be lost, but in the game I have never heard of anyone causing any disability due to transitioning from normal to dark vision or back.

If you were trying to ask if we can see anything other than shades of grey with dark vision, my answer would be no, we cannot see colors using dark vision.
 

Not sure what you are asking. I have always treated dark vision as being what we veterans call Nightvision. I have often thought that if the game was trying to be "realistic," there would be some disadvantage transitioning between dark vision and regular vision. Anyone who has had night-fire training knows that it takes a while to transition to night vision and that any light introduced causes night vision to be lost, but in the game I have never heard of anyone causing any disability due to transitioning from normal to dark vision or back.

If you were trying to ask if we can see anything other than shades of grey with dark vision, my answer would be no, we cannot see colors using dark vision.

Yeah, it's a bit of an odd question without setting it up I suppose.

The normal range on darkvision is 60', and it replaces the normal spectrum of light with grey. Which could imply that a character using darkvision is effectively blind to anything 60'1" away, even if that object is lit up by something that is farther away.

Perhaps a clearer way to ask is: If you are using darkvision (just for the sake of the argument, the normal 60' kind), can you see a lit candle that is 71' away?
 

Yeah, it's a bit of an odd question without setting it up I suppose.

The normal range on darkvision is 60', and it replaces the normal spectrum of light with grey. Which could imply that a character using darkvision is effectively blind to anything 60'1" away, even if that object is lit up by something that is farther away.

Perhaps a clearer way to ask is: If you are using darkvision (just for the sake of the argument, the normal 60' kind), can you see a lit candle that is 71' away?

I never though about it like that..../head explodes...
 

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