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Making a Monk/Cleric prestige class for Pathfinder. What do you think?

biotech66

Explorer
I've been working on this for a while at Throat Punch Games. What do you guys think at my first shot at a prestige class?
Monk on the Healing Way
Class Details
Hit Die: d8.
Requirements
To qualify to become a Monk of the Healing Way, a character must fulfill all the following criteria:

  • Skills: Knowledge (religion) 5 ranks, acrobatics 5 ranks, Diplomacy 5 ranks
  • Spells: Able to cast 2nd level divine spells.
  • Deity: Must have a patron deity with the healing domain.
Class Skills
The divine scion’s class skills (and the key ability for each skill) are acrobatics (Dex), climb (Str), Diplomacy (Cha),Heal (Wis), Knowledge (religion) (Int), Perception (Wis),Perform (Cha), Profession (Wis), and Spellcraft (Int).
Skill Ranks Per Level: 3 + Int modifier.
Cleric and Monk Abilities-A Monk of the Healing Way counts as a monk and a cleric for maintaining monk powers and cleric abilities. Each level of Monk of the Healing way counts as an extra level of cleric for spell casting and channel energy and a monk for flurry of blows, unarmed damage, combat modifier, AC bonus, and fast movement.

Vow of Non-Violence-a Monk of the Healing Way has taken a vow to avoid violence through out his life. He may never cast a spell from the necromancy school, must only do subdual damage to any living enemy, may never take part in an ambush, cannot attack before being attacked, must give aid to any creature asking for succor, and must attempt to pursue a peaceful resolution of any situation. If at any time he breaks this vow, he loses all his cleric and monk class features including spell casting. To regain these abilities, he must have an atonement spell cast upon him.
The Empty Way to Peace-Monks of the Healing Way believe that weapons not only hurt the victim but also the soul of those wielding them. You gain the improved disarm feat. In addition, you gain a +1 proficiency bonus to all disarm CMB attempts. This increase every three levels of Monk of the Healing way.
The Price of Healing, lesser-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points times 1.5. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
The Price of Healing-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points is maximized. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
Voice of the People’s Hearts-A Monk of the Healing Way learns to communicate with any she can negotiate with to avoid any conflict. A Monk of the Healing Way may talk to any creature with an intelligence of 3 or greater similar to the Telepathy(su) power.
The Price of Healing, Greater-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points is maximized and multiplied by 1.5. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
Flurry of Healing-As a full round action, a Monk of the Healing Way cast any spell with the healing descriptor. She then casts the spell, but before resolving the effects, she may move as far as her movement speed. This movement provokes attack of opportunity but the spell does not. She losses the highest attack bonus granted by here flurry of blows class feature. With the rest of the attacks from flurry of blows, she may make attacks as normal.
[TABLE="width: 698"][TR][TD="width: 64"]Level[/TD][TD="width: 64"]Hit Dice[/TD][TD="width: 64"]Fort[/TD][TD="width: 64"]Reflex[/TD][TD="width: 64"]Will[/TD][TD="width: 151"]Spell Casting[/TD][TD="width: 227"]Special[/TD][/TR][TR][TD]1[/TD][TD]1d8[/TD][TD]1[/TD][TD]1[/TD][TD]1[/TD][TD]+1 of spell casting class[/TD][TD="width: 227"]Cleric and Monk Abilities Vow of Non-Violence[/TD][/TR][TR][TD]2[/TD][TD]2d8[/TD][TD]2[/TD][TD]2[/TD][TD]2[/TD][TD]+1 of spell casting class[/TD][TD]The Price of Healing, Lesser[/TD][/TR][TR][TD]3[/TD][TD]3d8[/TD][TD]2[/TD][TD]2[/TD][TD]2[/TD][TD]+1 of spell casting class[/TD][TD]The Empty Way to Peace[/TD][/TR][TR][TD]4[/TD][TD]3d8[/TD][TD]3[/TD][TD]3[/TD][TD]3[/TD][TD]+1 of spell casting class[/TD][TD]The Price of Healing[/TD][/TR][TR][TD]5[/TD][TD]5d8[/TD][TD]3[/TD][TD]3[/TD][TD]3[/TD][TD]+1 of spell casting class[/TD][TD]Price of Healing[/TD][/TR][TR][TD]6[/TD][TD]6d8[/TD][TD]4[/TD][TD]4[/TD][TD]4[/TD][TD]+1 of spell casting class[/TD][TD]The Empty Way to Peace[/TD][/TR][TR][TD]7[/TD][TD]7d8[/TD][TD]4[/TD][TD]4[/TD][TD]4[/TD][TD]+1 of spell casting class[/TD][TD]Voice of the People’s Hearts[/TD][/TR][TR][TD]8[/TD][TD]8d8[/TD][TD]5[/TD][TD]5[/TD][TD]5[/TD][TD]+1 of spell casting class[/TD][TD]The Price of Healing, Greater[/TD][/TR][TR][TD]9[/TD][TD]9d8[/TD][TD]5[/TD][TD]5[/TD][TD]5[/TD][TD]+1 of spell casting class[/TD][TD]The Empty Way to Peace[/TD][/TR][TR][TD]10[/TD][TD]10d8[/TD][TD]6[/TD][TD]6[/TD][TD]6[/TD][TD]+1 of spell casting class[/TD][TD]Flurry of Healing[/TD][/TR][/TABLE][h=3]Share this:[/h]


 

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Not bad. Not a class I would personally use but if it fits your campaign world I'd say it works. The only abusable thing I could see is if there are more than one divine casters in the party, especially if this prestige class is used for an NPC. It would free up another divine caster to focus on possibly doing the stuff that makes people say "divine casters are mega over powered". As for the level 10 power I don't like it the way it is because this class seems built around healing and mixing healing and punching seems odd. Instead I'd make it a 1/day ability for every 5 levels and make it so that they can use a healing spell in place of an attack up to a number of attacks equal to their flurry amount.
 



Okay, I'm basing this on 3.5, so PF's approach may be slightly different.

That said, I think this thing is overpowered. Even with the limitations imposed by the vow of nonviolence, he's got full casting and mostly full monk abilities with no real opportunity cost to get into the class. Let's face it, any multiclassed monk/cleric is going to have Knowledge (religion), Diplomacy and Acrobatics.

The Vow of Nonviolence is limiting, but I don't think it's limiting enough to counteract how awesome the class is. And violating it is extraordinarily bad. So it's a decent counterweight, but if the pc is already playing a diplomatic nice guy type, it's not much of a limitation at all- it just reinforces the pc's already-existing behavior.

In short, I'd drop casting at 1st level and maybe reduce the gain rate on monk abilities by a level or two as well (especially monk damage, as that seems contrary to the basic principle of the class).
 

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