MarauderX
Explorer
The main point is that you need to roll ANOTHER die. To-hit roll. Damage roll. Location roll.3catcircus said:I don't necessarily see a problem since you don't really *need* to roll an extra die for location. You d20 roll can also act as the d10 for location. As to multiple limbs - if it has 6 arms, you roll a d6 at the same time as the d20.
If you've played old school Battletech you know about the 2d6 damage location table. Not a big problem once you get used to it... but it still needs done with each and every hit. Battletech was easier, as you only had so many attacks and so much armor. With D&D and multiple attacks, you have a problem.
I'm all for realism too, but turn-based combat is not the place for it. My concern is that you'll spend more time resolving combat than actually progressing in the adventure. I like to keep things moving, and if an encounter with a swarm of guys takes whole sessions of time, generally something is starting to bog down the game time... and mostly what I've seen as a DM & player, it's usually the rules.3catcircus said:Realism is one use for hit locations, but it also allows for called shots to add some cinematics to combat, regardless of other house rules.
Try using a called shot, with negatives applied depending on the target. Consider testing it on the PCs, especially going for the eyes.3catcircus said:There is currently no mechanic to allow the heroes to shoot an arrow at the bad guy and knock his hand away from the button for the doomsday device/lever for the trapdoor to drop the princess into the pit of lava/memory crystal to start the interplanar armageddon/etc.
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