Falling
Falling causes the person to land in a square, Prone. Anyone trained in Acrobatics automatically avoids falling Prone if the distance fallen is 20 feet or less.
The first 20 feet of any fall causes 1d10 damage and they suffer a healing surge loss of 1d4. A successful Acrobatics check against DC 20 negates the damage and healing surge loss entirely. The person does not have to be trained in Acrobatics to make this check, however this check can only be made if the fall is of 20 feet or less. Falling more than 20 feet means that no amount of skill or luck is going to reduce the damage taken.
For every 20 feet fallen beyond the initial 20 feet, the character suffers their base healing surge value (minus any bonuses to this value from feats or racial or class abilities) in damage plus one-quarter of their healing surges (rounded down) are lost for the day.
Losing more healing surges than the character currently has means the character is dead.
Therefore, a fall of 100 feet is generally lethal for most characters and, in general, they can’t recover from it, or at the very least, they can’t recover quickly from it.
Falling is like lava. It’s bad, mmm’kay?
Falling causes the person to land in a square, Prone. Anyone trained in Acrobatics automatically avoids falling Prone if the distance fallen is 20 feet or less.
The first 20 feet of any fall causes 1d10 damage and they suffer a healing surge loss of 1d4. A successful Acrobatics check against DC 20 negates the damage and healing surge loss entirely. The person does not have to be trained in Acrobatics to make this check, however this check can only be made if the fall is of 20 feet or less. Falling more than 20 feet means that no amount of skill or luck is going to reduce the damage taken.
For every 20 feet fallen beyond the initial 20 feet, the character suffers their base healing surge value (minus any bonuses to this value from feats or racial or class abilities) in damage plus one-quarter of their healing surges (rounded down) are lost for the day.
Losing more healing surges than the character currently has means the character is dead.
Therefore, a fall of 100 feet is generally lethal for most characters and, in general, they can’t recover from it, or at the very least, they can’t recover quickly from it.
Falling is like lava. It’s bad, mmm’kay?
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