SHARK
First Post
Greetings!
Over the weekend, we played in one of the campaigns that we have going.
The party moved into this strange forest, and fought a dozen huge Manticores. The party then crawled through the thick forest, and scaled some high ridges, and reached a ruined city. Once they entered the ruined city, they made their way into a huge domed building, that was enshrouded in ivy and creepers. The vast domes that overlooked the gallery floor below were inscribed with richly inlaid mosaics, and the pillars throughout the vast chamber were finely worked and engraved. The marble flooring was scattered with ivy and growth, the detritus of dead skeletons and armor and weaponry of the defeated plain to see.
Then, at the far end of the hall, a Huge Beholder came into view, and was obviously caughing, and bleeding from wounds. The Beholder was being savaged by a large group of Drow Elves, who were dousing the Beholder in strange powder that burned his eyes, and stabbing him with halberds. The Drow elves began peppering the Beholder with arrows and spells, even as the Beholder killed three of them in the fighting.
The party was ready to attack and kill the Beholder. My wife looked at everyone, and said that we should help the Beholder. maybe we could negotiate with it, and become friends with it. The other party members were like, "what?" but they relented when they saw the Drow Elves. They decided that the Drow Elves were worse than the Beholder, so they attacked the Drow.
The slaughter was complete, and the party and the Beholder remained. My wife--who plays a Druid, healed the Beholder, and poured water in its mouth from her magic waterskin, to help him drink and to breath ok. The group then proceeded to talk with the Beholder, and discovered that the Beholder lives here with a few Minotaur servants. The Beholder helped build a powerful citadel in an evil city that they are trying to find, and he was betrayed by a younger Beholder, who was more in sync with the evil masters with his politics and religious theology. The older Beholder was told that he could retire to the wilderness, as an act of mercy on the younger Beholder's part, or he could remain and be eaten.
The old Beholder chose to retire into the dangerous wilderness, and has lived here now for some time, gardening, and proceeding with his own library and magical research.
The party helped the Beholder into the jacuzzi that he has in his audience room, and they sat down to have dinner together, sharing stories. The old Beholder has Pneumonia, and was quite ill until my wife healed him. The old Beholder was grateful, and friendly to the party. They have been having a good time eating and talking about history, and magical research.
Have you had these kinds of things happen before? Does your party spend effort to talk a lot and make friends with bizarre creatures, even ones that are infamous for being evil tyrants? How has it gone? Have you noticed where some players want to make friends with strange creatures, while others want to take no chances, and kill them quickly?
Semper Fidelis,
SHARK
Over the weekend, we played in one of the campaigns that we have going.
The party moved into this strange forest, and fought a dozen huge Manticores. The party then crawled through the thick forest, and scaled some high ridges, and reached a ruined city. Once they entered the ruined city, they made their way into a huge domed building, that was enshrouded in ivy and creepers. The vast domes that overlooked the gallery floor below were inscribed with richly inlaid mosaics, and the pillars throughout the vast chamber were finely worked and engraved. The marble flooring was scattered with ivy and growth, the detritus of dead skeletons and armor and weaponry of the defeated plain to see.
Then, at the far end of the hall, a Huge Beholder came into view, and was obviously caughing, and bleeding from wounds. The Beholder was being savaged by a large group of Drow Elves, who were dousing the Beholder in strange powder that burned his eyes, and stabbing him with halberds. The Drow elves began peppering the Beholder with arrows and spells, even as the Beholder killed three of them in the fighting.
The party was ready to attack and kill the Beholder. My wife looked at everyone, and said that we should help the Beholder. maybe we could negotiate with it, and become friends with it. The other party members were like, "what?" but they relented when they saw the Drow Elves. They decided that the Drow Elves were worse than the Beholder, so they attacked the Drow.
The slaughter was complete, and the party and the Beholder remained. My wife--who plays a Druid, healed the Beholder, and poured water in its mouth from her magic waterskin, to help him drink and to breath ok. The group then proceeded to talk with the Beholder, and discovered that the Beholder lives here with a few Minotaur servants. The Beholder helped build a powerful citadel in an evil city that they are trying to find, and he was betrayed by a younger Beholder, who was more in sync with the evil masters with his politics and religious theology. The older Beholder was told that he could retire to the wilderness, as an act of mercy on the younger Beholder's part, or he could remain and be eaten.
The old Beholder chose to retire into the dangerous wilderness, and has lived here now for some time, gardening, and proceeding with his own library and magical research.
The party helped the Beholder into the jacuzzi that he has in his audience room, and they sat down to have dinner together, sharing stories. The old Beholder has Pneumonia, and was quite ill until my wife healed him. The old Beholder was grateful, and friendly to the party. They have been having a good time eating and talking about history, and magical research.
Have you had these kinds of things happen before? Does your party spend effort to talk a lot and make friends with bizarre creatures, even ones that are infamous for being evil tyrants? How has it gone? Have you noticed where some players want to make friends with strange creatures, while others want to take no chances, and kill them quickly?
Semper Fidelis,
SHARK