Making guns lethal.


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Vigilance said:
Why not just make being hit by any firearm a DC 25 Fortitude save or be reduced to 0 HP?
That is startlingly simple. Very elegant too.

Now I can see why you're a professional game designer and I'm just a GM with delusions of grandeur.
 

well, I suppose it could work, though like you said not everyone is going to be optimized for a close range gunfight (note that for those with a rifle "close range" can be 80 or 100ft).
My own houserules allow a character to threaten 1 specific square for 5 points of BAB at range (if they give up thier melee threat range). Its just the shear size of the area within 1 increment that I have trouble with. IMO, it should take a feat or class feature (or 2 or 3) to get that large of a threat range.
 

Well, you'd see alot of Combat Reflexes/Improved Init/Far Shot.

For a "deadlier" type of old-west sci-fi game I put together, here are the rules changes:

MDT = 10 (+armor, using Damage Conversion)
MDT Save DC = 10 + (1/2 damage)
"... Like A Bad Habit" = Characters can spend an AP in order to conduct a deadly attack against an opponent who has lost his Dex bonus to Defense. When conducting this attack, a character uses a full round action which provokes attacks of opportunity and recieves only one attack at his highest attack bonus, dealing normal damage. If the opponent is struck by this attack, he must make an MDT save, regardless of the damage dealt. A character with the Exploit Weakness talent can perform this action as a Standard Action, but still provokes attacks of opportunity.

--fje
 

HeapThaumaturgist said:
"... Like A Bad Habit" ... A character with the Exploit Weakness talent can perform this action as a Standard Action, but still provokes attacks of opportunity.
I like that. Activate EW with a move action, drop the fool with a standard action. That's one nasty round the Smart Hero just had.
 

I too have been seeking a way to make firearms deadlier for my post apoc game. At first I had thought about increasing the threat range, but then I saw this thread and it opened my eyes to even better ideas.
Here's a take off of the proposed AoO (which I find to be over-complicated, AoO's provoking AoO's all the time is too much trouble to keep straight, for me at least) Anyway, here's a proposal.

Attacks of Vulnerability
Firearm combat rules assume that combatants are using cover, are prone or are more than one range increment from each other. Sometimes, however, a combatant in a gunfight exposes himself, and doesn’t take proper precautions to protect himself from the speed and accuracy of firearms. In this case, combatants within one range increment can take advantage of this lapse in judgment to attack for free. These attacks are called attacks of vulnerability.
Weapon Type
A character can use a firearm weapon to make attacks of vulnerability whenever the conditions for such an attack are met (see Provoking an Attack of Vulnerability, below).

Exposed Targets
A character with a ready firearm exposes all targets within one range increment of the weapon, even when it is not the character’s action. An enemy that is exposed while within range provokes an attack of vulnerability from the character. A character can only make attacks of vulnerability with firearm weapons, never with other ranged or melee weapons.

Provoking an Attack of Vulnerability
The following two conditions must be met in order to provoke an attack of vulnerability:
1) The exposed target must be within one range increment of the attackers firearm.
2) The exposed target does not have any cover, concealment or is not prone.

Making an Attack of Vulnerability
An attack of vulnerability is a single ranged attack with a firearm. Making an attack of vulnerability uses one of the characters available attacks of opportunity. If he already used all of his available attacks of opportunity for the round, he cannot make an attack of vulnerability and vise versa. A character does not have to make an attack of vulnerability if he or she doesn’t want to.
If the target of an attack of vulnerability threatens the attacker with a melee weapon and is granted an attack of opportunity due to him using a ranged weapon while threatened, the attack of opportunity is resolved before the attack of vulnerability and may cancel it altogether, if the attacker is disarmed for instance.
An experienced character gets additional regular attacks (by using the full attack action), but at a lower attack bonus. A character makes his or her attack of vulnerability, however, at his or her normal attack bonus—even if the character has already attacked in this round.
 

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