ValhallaGH
Explorer
Then you have to decide if you want guns to be death sticks ("Oh noes! He pointed a gun at me, I must be dead."), which means they will be used pretty constantly as they are better than everything else, or if you want them to be effective weapons with very limited resources.Reynard said:I would like to engender a certain playstyle in regards to firearms -- not necessarily "realistic", but "smart" and "scary". I want people to think twice about leaping into a gun battle. I want them to take cover. I want them to covet their bullets and only shoot when it is absolutely necessary or worth the cost.
I get the feeling that you want them to be effective weapons with very limited resources. If that's the case then up their damage by one die. PPKs now do 3d4, 1911s now do 3d6, M16s now do 3d8 and Light 50s do 3d12 base; double damage on a crit.
This would make them very effective and dangerous (even with the normal MDT rules), so that players are scared of them, without making them so good that the players feel they need to use them for every fight. They'll be willing to use their swords, knives and boards with nails when facing opponents they could melee to death and they will save their bullets for things that require that extra touch of power (rad monsters, snipers, scary cyber-mutant-alien freaks, etc.).
If you want them to be even worse then change their damage dice to d4+(X-4) where X is the old damage die. So PPKs would be 2d4, 1911s would be 2d4+4, M16s would be 2d4+8 and Light 50s would be 2d4+16. This will make large caliber guns extremely dangerous. If you combine it with an extra die then all of those change to 3d4, 3d4+6, 3d4+12 and 3d4+24 respectively. Which is just hideous, falling towards "oh noes! A gun!" style.