DND_Reborn
The High Aldwin
All the discussion/debate about Spell Versatility brought me back to an idea I had about a year ago: What if all casters only had known spells?
First, I know a lot of people like the prepared spell mechanic. If you are one of those people, please help in this discussion but the goal is not to debate which mechanic is better, etc. but to find a balanced way to make all spell-casters use known spells. If you participate, I respectfully ask you to keep that goal in mind. Thank you. FWIW, I grew up on AD&D so I am used to it and like it, but I think in the future of D&D it will probably vanish. I could be wrong...
Most importantly, every class adds their spellcasting ability modifier (minimum 1) to the number shown on the table below.
DESIGN NOTES:
This is a bit of a nerf to Bards at lower levels since, even with their CHA modifier added in, they really won't gain more spells than RAW until tiers 3 and 4. I am not sure if I want to single Bards out and give them a bit more known spells, especially since they do gain up to 13 more by 20th level. Since Bards are also considered by many one of the stronger classes overall, I don't think keeping them more in check at lower levels is bad necessarily. Please, Bard lovers, open this for discussion if you feel there should be more for Bards! Thanks.
Bard's Magical Secrets adds those spells to the Bard's Spell List. If the Bard swaps one out for another bard spell, they can swap it back to the original magical secret spell. You cannot use Magical Secrets to gain other spells from other spell lists.
The spell known by Warlocks at levels 11, 13, 15, and 17 are their Mystic Arcanum. I considered having them not count as known spells (as RAW) but then Warlocks could have up to 29 known spells effectively (25 of levels 1-5 plus the 4 Mystic Arcanum). Is this too much? Warlock players, let me know your thoughts.
I've included an Alternative Wizard option for people who think 40+ known spells is too many for Wizard. Since they can current learn 44 at a bare minimum by level 20, I don't think this is too much, but I can understand how others feel it might be too high.
Also, the concept of the Wizard's spellbook should only be used for Ritual Casting spells if this concept is adopted IMO.
So, thoughts any one?
First, I know a lot of people like the prepared spell mechanic. If you are one of those people, please help in this discussion but the goal is not to debate which mechanic is better, etc. but to find a balanced way to make all spell-casters use known spells. If you participate, I respectfully ask you to keep that goal in mind. Thank you. FWIW, I grew up on AD&D so I am used to it and like it, but I think in the future of D&D it will probably vanish. I could be wrong...

Most importantly, every class adds their spellcasting ability modifier (minimum 1) to the number shown on the table below.
DESIGN NOTES:
This is a bit of a nerf to Bards at lower levels since, even with their CHA modifier added in, they really won't gain more spells than RAW until tiers 3 and 4. I am not sure if I want to single Bards out and give them a bit more known spells, especially since they do gain up to 13 more by 20th level. Since Bards are also considered by many one of the stronger classes overall, I don't think keeping them more in check at lower levels is bad necessarily. Please, Bard lovers, open this for discussion if you feel there should be more for Bards! Thanks.
Bard's Magical Secrets adds those spells to the Bard's Spell List. If the Bard swaps one out for another bard spell, they can swap it back to the original magical secret spell. You cannot use Magical Secrets to gain other spells from other spell lists.
The spell known by Warlocks at levels 11, 13, 15, and 17 are their Mystic Arcanum. I considered having them not count as known spells (as RAW) but then Warlocks could have up to 29 known spells effectively (25 of levels 1-5 plus the 4 Mystic Arcanum). Is this too much? Warlock players, let me know your thoughts.
I've included an Alternative Wizard option for people who think 40+ known spells is too many for Wizard. Since they can current learn 44 at a bare minimum by level 20, I don't think this is too much, but I can understand how others feel it might be too high.
Also, the concept of the Wizard's spellbook should only be used for Ritual Casting spells if this concept is adopted IMO.
So, thoughts any one?