CreamCloud0
Hero
So, there's once again discussion in a thread about how casters get too many slots to properly balance them for the adventuring day and while i don't want to focus on that specifically it sparked something to think about, if we wanted to move caster design away from being reliant on having a big ol' pile of spell slots to enable the casters to do their magical things and feel magical what abilities would we give them instead?
personally i think the paladin and the artificer are a good place to draw inspiration from because they have to try to 'feel magical' while only relying on halfcaster progression, as well as the warlock who already embodies this kind of slot-minimalism caster design, paladins have their lay-on-hands: healing which isn't dependent on slots, and their auras, always-on proximity buffs, artificers have their magical tinkering and their infusions, proxying their magic into objects instead.
so what kind of design would you choose to use if casters needed to be designed with their slots being less of their primary avenue of magic?
personally i think the paladin and the artificer are a good place to draw inspiration from because they have to try to 'feel magical' while only relying on halfcaster progression, as well as the warlock who already embodies this kind of slot-minimalism caster design, paladins have their lay-on-hands: healing which isn't dependent on slots, and their auras, always-on proximity buffs, artificers have their magical tinkering and their infusions, proxying their magic into objects instead.
so what kind of design would you choose to use if casters needed to be designed with their slots being less of their primary avenue of magic?