Jhulae said:Changing Dodge to +1 versus all opponents seriously steps on the toes of Two Weapon Defense, which gives a +1 versus all opponents and requires you to be wielding two melee weapons (or a double melee weapon) to get the bonus, plus it requires having two weapon fighting as a feat.
Giving Dodge +1 versus all opponents greatly overpowers Two Weapon Defense.
I think you are wrong for three reasons:
First, you should not consider these feats as being in competition with each other. They both provide you with very different benefits. Dodge lets you avoid all opponents agains whom you are not flat-footed. TWD lets you fight with two weapons while giving a shield bonus to your AC. Fruthermore the bonus from Dodge stacks with that from TWD, as it does with the bonus somebody get from using a normal shield.
Which brings me to my second point. The proper feat to compare TWD against is Improved Shield bash. The two feats are obviously counterbalances to each other. I could go into how finely those two feats are balanced against each other at length but that is another thread.
Thirdly TWF is already a good feat in and of itself and anyone who is enjoying the benefits of that feat will be in a position to use TWD. I think (just my opinion, of course) that the proper way to look at this is not that "dodge steals TWD's thunder because it has fewer preq's" but to say "a person who is TWFing has the option to aquire more AC than their THF counterpart by taking this feat (assuming they both already have dodge)." That is to say, the two hander will have power attack, cleave and dodge while the two weapon fighter will have TWF, TWD and dodge and be +1 AC over the THF.
In short I disagree that a +1 vs everybody Dodge would "step on TWD's toes" because the two feats are not even playing in the same sandbox.
I agree, and I think so do most of the other people in this thread, which is why that post has mostly been ignored.To give Dodge +2 versus all opponents is ludicrous