Great ideas, what about a Nordic campaign?
Great ideas all around. I am in the same boat. I'm creating a new homebrew and I wanted to go with the basic idea of, "same, but different," D&D by the book, with a few twists thrown in for good measure. The campaign has some Viking/Scandinavian flavor, so I'd add credence to the "dark elf" of Nordic mythology. If I remember my mythology, Norse "dark elves" are were named because of their habitat, not the color of their skin. Demon-worshippers (giants) make sense, plus unique magic items and spells. Dark elves are rarely seen above surface since they are harmed by sunlight (say a penalty to stats and attack/saving throws).
You are my hero.
Great ideas all around. I am in the same boat. I'm creating a new homebrew and I wanted to go with the basic idea of, "same, but different," D&D by the book, with a few twists thrown in for good measure. The campaign has some Viking/Scandinavian flavor, so I'd add credence to the "dark elf" of Nordic mythology. If I remember my mythology, Norse "dark elves" are were named because of their habitat, not the color of their skin. Demon-worshippers (giants) make sense, plus unique magic items and spells. Dark elves are rarely seen above surface since they are harmed by sunlight (say a penalty to stats and attack/saving throws).
the Jester said:{{SNIP}}
Step 4: Don't use many of the standard magic items and spells; invent tons of new (and highly weird) ones. Back in the day (I remember their first appearance with wonder too), they had demon staves, tentacle rods, wands of viscid globs, death lances- just about every Drow item was special and unique to their culture. Even their simple +1 weapons were weird- they would disintegrate in sunlight!
All of this comes from a Drizzt-hating, Greyhawk-loving Drow fanatic... with enough restraint not to use them unless it's very, very special. Like I said, I think I'm averaging about 1 session per 150 or thereabouts.
You are my hero.