apesamongus said:
How do you use a whip with the "swing it really hard" style. You falseness is false. Personally I question why dex isn't used for most weapons. It seems that being able to control the weapon should be more important than swinging it hard.
Yes, in the D&D paradigm "hitting" an opponent includes both making contact and damaging, but that's an argument as to why strength is ALSO important, not why dex isn't.
Seriously, give me one good reason why Jim with Dex 20 Strength 14 shouldn't hit and damage an opponent more often with his longsword than Frank with Dex 12 Strength 14.
If you can't crack the whip hard enough, you aren't going to hurt anyone with it. But then, you are using a bit of spotty rhetoric too by putting words in my mouth. I never argued that there didn't exist certain weapons that don't use strength very much. I argued that allowing reach weapons to have reach for free was a false analogy for allowing the entire spectrum of light weapons to gain weapon finesse for free. You know what? It still is. I don't see how this is even a point of contention.
Seriously, give me one good reason why Jim with Dex 20 Strength 14 shouldn't hit and damage an opponent more often with his longsword than Frank with Dex 12 Strength 14.
Let me say it again for you:
I am not saying this is wrong!
I am just saying that it could be possible that Joe with no combat training or idea how to wield the weapon he is using, 16 Dex, and 2 Strength
might not be able to hit more often with an arbitrary weapon, say a short sword, than Frank with 14 Strength and 10 Dex. I am not saying that with training Joe should not hit better than Frank. Heck, I'm not even saying that Joe should not hit better than Frank without training. I am saying that it is
possible that there exists some Joe, somewhere out there, who does not know how to fight with finesse and cannot hit better than Frank with arbitrary weapon (not something specific and exotic like a whip), whereas it is impossible that Joe with a guisarme does not have 10-ft reach. This is why it is a false analogy. If I sound too pedantic, I apologise, but I felt that after being misunderstood twice by assuming that I could just explain simply, I had to go all-out this time.
Bottom Line: Please do not keep arguing with me if you think I am saying that Weapon Finesse should not be a free feat or that Dexterity should not rule attack rolls. I am not saying this. I'll give a simple diagram of what I was arguing against: Since A (which is obviously true) is true, then B (which might be true, but is not an analogue to A or derived from A, although it is made to seem related to A, so using A as evidence to B is misleading) must be true. An example: A: Military officers gain veteran benefits if they survive after the war is over, and their families get a stipend if they die. B: D&D players should gain the same veteran benefits as military officers after a campaign is over because both military officers and D&D players were fighting against the enemy, and the family of the player should get a stipend if her character is killed in the campaign.