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First Post
apesamongus said:How do you use a whip with the "swing it really hard" style. You falseness is false. Personally I question why dex isn't used for most weapons. It seems that being able to control the weapon should be more important than swinging it hard.
Yes, in the D&D paradigm "hitting" an opponent includes both making contact and damaging, but that's an argument as to why strength is ALSO important, not why dex isn't.
Seriously, give me one good reason why Jim with Dex 20 Strength 14 shouldn't hit and damage an opponent more often with his longsword than Frank with Dex 12 Strength 14.
Personally I think using strength as the basic "to hit" stat is either a hold-over from earlier additions where it was probably used for simplicity sake. Now I can see it being primarily str to hit to reduce the number of "good" stats a viable character needs, but that arguement is kind of week.
Personally, I think a reasonable house rule would be to allow finesse for free and even expand the number of finessable weapons (but don't get carried away, a greatax ain't finessable). Possibly, some weapons should allow the choice of dex vs. str bonus for attack (a longsword or maybe handax could, feasibly, be weilded either way), but this might be taking it too far...
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