Guilt Puppy
First Post
You know, as much as I disagree with fusangite, the title of this thread isn't "everyone jump on fusangite and make the same point over and over again!" So, I apologize for trying to hijack that, but regarding the initial topic:
How easy it is depends on how deeply you want to take the characters, and how much removed that characterization is from the table itself.
The first time I ever played in a game where people aside from the DM had in-character voices and accents, I was pretty creeped out. It took some time getting used to, but over time I realized it added quite a lot to the game.
This just requires a further increase in the suspension of disbelief (especially if he uses a falsetto
). It will probably be discomforting and difficult to take serious at first, but give some time for the character to get established in everyone's minds. If he can play the character seriously, then you've got no problems.
Hell, if he plays a sultry, sex-obsessed caricature, even that can be worked with (although if you have female gamers at the table, there's some worry about being offensive). Eventually the joke will get old for the player, and he may actually put some depth inside this attitude. (Although you may wish to remind him that synthetic progesterone is not widely available in Greyhawk, or wherever you happen to be playing.)
The quite valid point has been made that it is somewhat more difficult to play this sort of character because adventurous medieval women are under-represented in literature. While this may be true, keep in mind that this is not a problem unique to women: Anyone trying to play a character without a clear archetypal model in medieval fiction is going to have some trouble. And really, there are a number of women to draw from, especially from modern fantasy.
Some have suggested that an extension from this is that this presents a problem in understanding the fundamental psychology of women in some way. (I'm ignoring the corollary that women are more complex than men, because I can't comprehend that seeming valid to anyone in a century even adjacent to ours.) I would like to submit, then, that fantasy literature is not the only place you can get a feel for the psychology of a character. There is, for example, real life (that thing that happens in the HIVEMIND threads during powerouts)... I've spent more time with women than I've spent reading fiction, and I imagine that's true for most of us. I would say that I'm far more familiar with the psychology of women (to the extent that there even is a "psychology of women") than I do with, say, the psychology of devout monks. But I'm still quite competent at role-playing a monk (and if you're going to say that monks are somehow simple, I'm going to say you've never played a really good monk), so I imagine my role-playing of women is not horrendously off-base either.
Anyway, this is straying away a little, so back to it: Having a beard is not going to stop your player from playing a female bard with an eighteen Charisma. I don't even see that as being a challenge. If he's juvenile about it he's juvenile about it, but he's not predestined to be.
Will it be believable to you? Certainly, if you're willing to open your mind to it, and suspend disbelief adequately. Same goes for your other players. It may take a while to adjust (especially if he uses a falsetto or something), but once you get used to the idea, it'll just be another character.
How easy it is depends on how deeply you want to take the characters, and how much removed that characterization is from the table itself.
The first time I ever played in a game where people aside from the DM had in-character voices and accents, I was pretty creeped out. It took some time getting used to, but over time I realized it added quite a lot to the game.
This just requires a further increase in the suspension of disbelief (especially if he uses a falsetto

Hell, if he plays a sultry, sex-obsessed caricature, even that can be worked with (although if you have female gamers at the table, there's some worry about being offensive). Eventually the joke will get old for the player, and he may actually put some depth inside this attitude. (Although you may wish to remind him that synthetic progesterone is not widely available in Greyhawk, or wherever you happen to be playing.)
The quite valid point has been made that it is somewhat more difficult to play this sort of character because adventurous medieval women are under-represented in literature. While this may be true, keep in mind that this is not a problem unique to women: Anyone trying to play a character without a clear archetypal model in medieval fiction is going to have some trouble. And really, there are a number of women to draw from, especially from modern fantasy.
Some have suggested that an extension from this is that this presents a problem in understanding the fundamental psychology of women in some way. (I'm ignoring the corollary that women are more complex than men, because I can't comprehend that seeming valid to anyone in a century even adjacent to ours.) I would like to submit, then, that fantasy literature is not the only place you can get a feel for the psychology of a character. There is, for example, real life (that thing that happens in the HIVEMIND threads during powerouts)... I've spent more time with women than I've spent reading fiction, and I imagine that's true for most of us. I would say that I'm far more familiar with the psychology of women (to the extent that there even is a "psychology of women") than I do with, say, the psychology of devout monks. But I'm still quite competent at role-playing a monk (and if you're going to say that monks are somehow simple, I'm going to say you've never played a really good monk), so I imagine my role-playing of women is not horrendously off-base either.
Anyway, this is straying away a little, so back to it: Having a beard is not going to stop your player from playing a female bard with an eighteen Charisma. I don't even see that as being a challenge. If he's juvenile about it he's juvenile about it, but he's not predestined to be.
Will it be believable to you? Certainly, if you're willing to open your mind to it, and suspend disbelief adequately. Same goes for your other players. It may take a while to adjust (especially if he uses a falsetto or something), but once you get used to the idea, it'll just be another character.