Barastrondo
First Post
But most games are really like that. Most female fighters aren't going to look that different from male fighters once you get them all dressed up in plate. Given their education and occupation, they'll probably have a similar outlook on life. Though physically somewhat different, a male and female barbarian are going to act more or less the same. Druids, male or female, will still value nature over the personal self and both will likely have similar attitudes towards non-druids.
That sounds a lot like a stylistic choice made on the point of a player, or perhaps on a campaign that decides to spend a lot of time in a dungeon. Sure, the half-orc paladin wears plate whether he's male or female. But at the formal event, only one of them is likely to wear a dress. And even though the "dress up like a civilian would" trope may be the same idea regardless of gender, a dress means different things than pants. An approach to casual sex is likely to be fairly different too, because unless birth control is 100% available and reliable, there are very different consequences for men and women every chance encounter. A male bard might come back to a town years later to find a child that looks kind of like him. A female bard is pregnant wherever she goes. Even in games where it's assumed that the GM won't get your character pregnant without your permission, I find that female characters are frequently more picky about their liaisons simply because the players find it more plausible.
And unless you're going to make NPCs react differently based on the PC's gender, then for all intents and purposes, any value in different genders is only given to them by the player. And noone but the player should attempt to assume why that player chose that race or gender. Putting psychological issues(as mentioned by others earlier), personal tastes, or what have you on them just plays it up to be more than it's worth.
If a GM doesn't acknowledge a PC's gender in some way, then it doesn't matter how much value the player puts on that gender — it's automatically next to zero. That in itself runs the risk of alienating the player. Maybe the player wants to run into prejudice, but maybe not: maybe the player just wants to see a barkeep say "ma'am" instead of "sir," or "milady" instead of "milord," because it gives the impression that the GM is paying attention to them, and trying to visualize the character they describe. If you get the feeling that just about any cipher of a player character could go through the campaign and nothing would change, it can remove any sense of ownership or belonging.
That said, so much of this seems to boil down to a communication issue. It's always easier not to talk about things, or to set up rules like "nobody can play cross-gender" or "everybody can play cross-gender" that can be pointed to instead of talking things out. But I'd always recommend talking with players about every character they make.