Malvoisin's Savage Tide OOC Thread *Resurrected*

Experience Award!

100 xp for the demise of two more ravenous zombie pirates!

This brings the total to 1150.

It's interesting to see how with some good tactics (and a level up doesn't hurt either!) these once frightening foes are now fairly easy for you guys.
 

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GwydapLlew said:
Tell me about it.

Well, you see. There were only two (2) zombies for this encounter. The first encounter featured a third, but others have also featured only two. However, in this case, the 5' width of the doorway, coupled with the party's close proximity (and ability to prevent movement from) the door, allowed only a single zombie to approach at a given time. While the same doorway interefered with our ability to damage the zombies in turn, it provided a much needed defensive boost that allowed us to severly weaken the first zombie before widening our formation to allow unfettered access . . .

oh, you didn't REALLY want me to tell you about it did you? :heh:
 

hafrogman said:
Well, you see. There were only two (2) zombies for this encounter. The first encounter featured a third, but others have also featured only two. However, in this case, the 5' width of the doorway, coupled with the party's close proximity (and ability to prevent movement from) the door, allowed only a single zombie to approach at a given time. While the same doorway interefered with our ability to damage the zombies in turn, it provided a much needed defensive boost that allowed us to severly weaken the first zombie before widening our formation to allow unfettered access . . .

oh, you didn't REALLY want me to tell you about it did you? :heh:
LOL!!

Great stuff. :D
 





Ah, well...

At first glance, it appeared to me that Chongo was offering an opposing suggestion to Col's, but upon rereading, I see that he actually was in agreement. And, Keoni concurs as well.

Consensus builds...progress is made. :)

Anybody else in favor of Col's suggestion to try and construct a balancing/floatation device?
 

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