Malvoisin's Savage Tide OOC Thread *Resurrected*

Voadam said:
So 3702 divided four ways is 925.5 each.gold?
Which means no one can afford the elemental gem, and by the system, Col is never going to take it as it would prevent him from getting more permanent items ala spells. The gem is a one use deal that's more of a party use---it summons an elemental to help fight.

The system works well for permanent/long use items (I use it in RL), but not so well for these one use/not single benefit items.
 

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As stonegod says: Perhaps the earth elemental gem should be considered a 'whole party' resource, much like the healing wands. I realize that it can only be held/activated by one character (especially if said character is concealing its existence from the other characters :p). However, I think there will be times when we just have to buck the system (not that the system is bad...I think it very fair, thank you Voadam). I would hope that the players trust one another, and that no one is looking to take advantage of a given situation to aid his own PC at the expense of the others. From what I know of you guys, nobody is looking to do that. So, my vote: Col holds the gem, everybody pays for it (without knowing it, after a sense). I won't force this course on anyone if there is an objection, however.

Granted, I'm also interested in having Col keep it, just because I want to see how his little secret plays out IC! :)
 

An outsider's take on things:

What Voadam's system reminds me most of is a basic DKP system (Dragon Kill Points - an online gaming term that refers to a system designed to fairly and evenly distribute loot among a group of players). DKP is, by now, a proven system, having been in use for over a decade.

That said, it doesn't mesh well with expendable items. It works best when only considering "permanent" loot, because it tries to balance the advancement of the group as a whole. Using this example, once Col uses that elemental gem, that's it. It's gone, and all the cash he "spent" on it is gone as well - which leaves him, and thus the entire group, in a bad spot. That's just exacerbated by the fact that Archivists are one of the more expensive classes in the game to run, especially when you choose not to learn healing spells.

My opinion would be to either pool "permanent" (including raw cash) and "temporary" items into seperate pools, or to simply divvy up temporary items with a "Who wants this?" system, selling the item if it's unwanted for 'bonus' money.

[sblock=DKP sidenote]It's not exactly a DKP system because in general you can expect D&D parties to be less confrontational and competitive about loot issues than your typical MMO raid group. The mechanics are basically identical, but the goals and politics of the system are pretty different. YMMV on my commentary here.[/sblock]
 

I like Zurai's recommendation. But also not particularly fussed - current allocation works okay in most circumstances. I agree that one shot items and many others, are really a party resource.

Bael only wants to be able to have some back up healing (he is soft and squishy) and to be able to buy a quality longbow.
 

Well to be honest...I'm from the old 1E AD&D days. There was no real buying and selling of magic items when we played back then. What you found is what you got, and it went to the person who could use it most. :)

I've no problem with Col having the Elemental Gem. Anything that saves our butts is a good thing to have on hand.
 

covaithe: Don't forget to post you character in the new RG. And Mal, you might want to update your sig and other links to it. Still points to the old.
 




all right so expendibles will be divided and not sold.

group stuff then

1,195 valuables +391 = 1,586 -750 = 836 divided by 4= 209 each

Nobody wants a half price masterwork dagger so it will be sold.

Anar is buying the master work leather for 80 gp leaving him with 129 gp

Kalen is buying the masterwork silver dagger for 161 leaving him with 48 gp

Bael gets 209

Col gets 209

Expendibles:

Col takes the gem. And the lesser vigor wand.

Bael takes the wand of mage armor to be used by Kalen on him.

Anar takes the potion of invisibility

Leaving the potions of barkskin and the elixir of swimming

I'll take the swimming one, and I'd suggest Anar get the barkskin as he is going for more of a melee swashbuckler role.

48 gp. Yay. I can sell the knife later if I need to.

Math look right to everybody.
 

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