Malvoisin's Savage Tide OOC Thread *Resurrected*

Tonks said:
Unless I am way off I think we are more at early evening where there is just enough light to let everyone see unassisted, but also enough for them to see those in the boat approaching.


You could be right. Perhaps I interpreted the "setting sun" wrong...I guess this is a question for Mal. How long until it is dark enough that we won't be seen approaching? If it is too long, our only chance will be to try some ruse.
 

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Possible bluffs (and dangers):
- Dockmaster wants them to stay (Danger: Vark is dockmaster's second, and dockmaster doesn't give a fig apparently. Also, we don't look legit.)
- "The boss" has a change of plans for "the launch" (Danger: We have no idea who "the boss" is and what their "launching")
- New crewman sent by Vark/"the boss" to help with "the job." (Danger: Similar to above, and Vark is probably on the boat now)
- If Col knows something (via Know: Local, Nobility) about a shifty crime boss (Shadowshore?), we could we're sent for protection of their interest (Danger: Shadow guy could be the boss; they may not like)
Others?

What's our plan once on the boat? Take them all on at once (No!) or what? Little difficult w/o knowing what is on board (though how many is good to know).
 

Land Outcast said:
DIdn't I ask you about Air Bloodline?

this of having two Nicolais is confusing at times...

The feat is reproduced in his sheet, and is from Dragon Compendium I

Yeah, come to think of it, you probably did ask me about that earlier, I just forgot. :o It's approved for use, no worries there. I just want to make sure I'm familiar with what it does.

So, its effect is to provide an extra air-themed spell, right? Is that all?
 
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GwydapLlew said:
Yah. I'm thinking the same thing - we tag along out of sight, in the water, and then try to make it up as quickly as possible. How high is it to the deck, Mal?

It's ten feet from the waterline to the deck of the Nixie. And there are plenty of ropes to help, so it's not that bad of a climb check.
 

Rhun said:
You could be right. Perhaps I interpreted the "setting sun" wrong...I guess this is a question for Mal. How long until it is dark enough that we won't be seen approaching? If it is too long, our only chance will be to try some ruse.

I'd say there is about 30 minutes of daylight left in the day. At this point, it's basically twilight. You can see outside, but it's dim. The light/dark question is a double-edged sword. If you wait until it's fully dark to make your move, it does make it harder to be seen, but it also makes it harder to see.
 

I'm on the verge of moving things along, but I want a little firmer plan in place, so I know exactly what sort of ruse or distraction the group in the boat is going to be using.

Also, as stonegod pointed out, some sort of plan of action once on the boat could be useful. Of course, there is that saying about the best laid plans and all that...

I also wanted to give Land a chance to throw Nicolai into the mix somehow. If we don't get him in here, his intro will probably have to wait until after the scene on the Blue Nixie.
 

stonegod said:
Still have some doubts on how well the bluff will work---may work on the riffraff, but not on Vark. An it isn't like any of us are in "official" garb. Guess it depends on what the "message" is. A charm at the right place might help.

Voadam: Any thoughts?

I'm thinking we have an elf, Col, and Anar coming aboard openly, the two others swimming and sneaking up.

Elf and Col look magical so go with it for the bluff. Some of them might even have heard of Col. We want the ring and them to give us access to it. So if the harbormaster knew there was a dangerous magical cursed ring aboard the boat he just might send Col and a magical expert to investigate and deal with it along with someone to row the boat (Anar). Asking to speak to Vark or whoever is immediately in charge and explaining that situation with the risks of magical infection/possession should get their attention enough for the other two to come aboard secretly and hide.

If things blow up there is always shouting about how the ones we attack are showing signs of possession which might cause others to pause before joining in with their fellows.
 


Voadam said:
If things blow up there is always shouting about how the ones we attack are showing signs of possession which might cause others to pause before joining in with their fellows.
Works by me; I assume someone with high-int will try the forgery (i.e, Col :)). A charm or lesser confusion makes someone looking possessed real easy.

What about LO's character (who hasn't made an intro of himself yet)?
 


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