Malvoisin's Savage Tide OOC Thread *Resurrected*

Been looking over at the STAP boards at Paizo, and looks like wilderness is very important. So I'm glad Keoni is going to have survival and track. Col will have knowledge (nature) down. Anyone else have thoughts on this?

Rhun/Voadam: You planning on keeping Use Magic Device at good levels. Looking at the skill, I've realized that is just isn't worthwile for Col to invest in it---all it abilities are 20 or higher (mostly 25) which would require him to be lvl 10+ before its even interesting. :(

Mal: As above, I'm going to be dropping Skill Focus (UMD) for something else. Waiting to hear on what the feats will be from the STAP player's guide. May ask for "Master Linguist" from Races of Eberron (grants one language every level) if none of those seem to fit. Let me know your thoughts.
 

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Just got word on the STAP boards on the District Feats for Sasserine will be:
Gwydion said:
stonegod said:
You mind outlining the feats? I have a PC in the works and I'd like a general idea of the feats I can play with. :)

Well... without quoting directly from the material:

Azure District: A bonus to Swim checks and faster speed while swimming. (Harbor area)

Cudgel District: A bonus to Sense Motive checks and it's harder from people to steal from you. (Residential blue-collar area)

Noble District: One of two choices - Cha or Int skills can be class skills and a bonus to Knowledge (nobility & royalty) checks or a bonus to Spellcraft checks and some minor spell-like abilities. (Upper class area)

Shadowshore District: It's easier for you to find black markets in an area and you are better at fighting in close-quarters than other people are. (Slum area)

Sunrise District: A bonus on Handle Animal, Knowledge (nature), and Survival checks and a bonus to resist attacks from plant creatures. (Residential farming area)
The Noble one looks good for Col; might let him pick up UMD again. Can't wait to see it in person.
 

hafrogman said:
bah.

Oh well, I hope this one goes through to the finish. I never have managed to finish an adventure path, even though I was playing the first two with my face-to-face group.
139 is out to subscribers (or to me at least) on 08/22/06; should be in stores the Weds after.
 

hafrogman said:
I think Keoni's mechanics are all there. I'm still working on the description, once I can find an image I like to go with the text. I don't know if you want to hold off for that to review him or whatnot.

When do the adventures start? September issue? Later?

If Keoni's game stats are all ready to go, I'll go ahead and review him now. No need to wait for a finished background. I'll let you know if I spot anything that needs attention.
 

hafrogman said:
bah.

Oh well, I hope this one goes through to the finish. I never have managed to finish an adventure path, even though I was playing the first two with my face-to-face group.

Well, with the uncertain nature of the PbP animal, it would be an incredible accomplishment to see the whole AP through to its conclusion. This would doubtless take years to do. Still, I hope for the best, and intend to do my best to keep this thing running for a good long time. :)
 

stonegod said:
Been looking over at the STAP boards at Paizo, and looks like wilderness is very important. So I'm glad Keoni is going to have survival and track. Col will have knowledge (nature) down. Anyone else have thoughts on this?

Rhun/Voadam: You planning on keeping Use Magic Device at good levels. Looking at the skill, I've realized that is just isn't worthwile for Col to invest in it---all it abilities are 20 or higher (mostly 25) which would require him to be lvl 10+ before its even interesting. :(

Mal: As above, I'm going to be dropping Skill Focus (UMD) for something else. Waiting to hear on what the feats will be from the STAP player's guide. May ask for "Master Linguist" from Races of Eberron (grants one language every level) if none of those seem to fit. Let me know your thoughts.

stonegod, I have no problem with Col swapping out the UMD skill focus for one of the player's guide feats that will be offered. I'll be sure to post these as soon as I have the info, so anyone so inclined can use them.
 
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stonegod said:
139 is out to subscribers (or to me at least) on 08/22/06; should be in stores the Weds after.

I'm a subscriber! :D

I hope they are able to stick to this ship date, that would be great!

In light of this, can everyone have a character sheet completed in one week's time? This means a deadline of 08/21/06. (I'm referring to the crunchy parts, not the background material.) Of course, things will be subject to change once the material in the issue becomes available, but this way, we can have the lion's share of this work finished ahead of time.
 
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I think I'll throw a 'Calling GwydapLlew' out on the title of this thread.

I'm becoming mildly concerned that we haven't heard anything from him yet.
 

stonegod said:
Been looking over at the STAP boards at Paizo, and looks like wilderness is very important. So I'm glad Keoni is going to have survival and track. Col will have knowledge (nature) down. Anyone else have thoughts on this?

Go easy on those boards after the magazine comes out, stoney, you wouldn't want to spoil all the surprises, right? ;)
 

Go easy on those boards after the magazine comes out, stoney, you wouldn't want to spoil all the surprises, right?

Hey, I got Shackled City for my B-day and haven't peeked into it!

(mostly because we are at a -hopefully- long running campaign with my group)
 

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