Malvoisin's War of the Burning Sky PbP

Verbatim said:
With the domains of Strength and Cold, Markus isn't going to be a walking band-aid, but as I see him being more of a buffer/melee priest. With his alignment being CN, I will be taking the healing aspect over harm, to give him the chance to heal on the fly though.

His view point will be pretty stark also, as Telchur isn't the most forgiving of the gods out there..:)
It seems that the overall tone of the campaign is a bit desperate and grim, actually, as befits the central theme of warring nations and political turmoil. I think that will work just fine.
 

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Erekose13 said:
Congrats to all who got in, don't envy Mal that task of picking (I'll be doing the same thing next week for my game).
Yeah, it makes you wish you could expand the party size or offer up another game, just so you don't have to say no to so many eager players.... :(

More DM's should start up games here.
 



Rystil Arden said:
Hmmm...do the different empires have their own languages, or does everyone just speak Common?
There's no mention that I have seen about different national languages, so I guess that leaves the usual selection of Common and the other racial tongues.
 

Player Character Generation Guidelines

Okay, briefly, here we go with character creation rules....please don't hesitate to give a shout out if you have questions....

1. Level 1 Characters.
2. No evil alignments.
3. Ability scores generated with 32 point buy method, then adjusted for racial modifiers.
4. Max starting gold per class to buy equipment; no character may begin the game with more than 20 gold pieces in coin (Spend it on stuff!).
5. Please annotate your character sheets with notes for all non-core material. Don't infringe on copyright or anything, but I will frequently be DMing from the computer lab at school, without access to my books. Reminders about the effects of non-core feats, spells, etc., are very helpful.
6. I will consider material from the WotBS player's guide, including Bonus Feats for Gate Pass group affiliations. Please ask if interested...
7. A good physical description is a must, please. I like to be able to visualize your character.
8. Backgrounds are necessary, but need not be extensive. All backgrounds should conclude with the character in Gate Pass, but please leave things relatively open-ended, at least until the first adventure is released.
9. I'll mostly be hand-waving encumbrance rules, so just keep the gear reasonable and all will be well.
10. Maximum hit points at 1st level.
11. Please be sure to include the skills Spot and Listen on your sheets, even if no skill points are put in them.

I'm sure I forgot something, so please ask questions as needed.

Thanks!
 
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Malvoisin said:
There's no mention that I have seen about different national languages, so I guess that leaves the usual selection of Common and the other racial tongues.
Ah, too bad. Well, Shahalesti has decently-many elves, so Fae should at least take Elven, I suspect. Probably Orc also for Ragesia.
 

Malvoisin said:
Rhun: ???, Male Human Psychic Warrior


Thanks, Mal...as mentioned, I've got limited access to the internet until 01/29, but I will try to get as much work done on my PC as I can then before then. :) We've still got some time before the game is set to start, though, right?
 

I think the sheet is pretty much good to go, but an extra set of eyes are always welcome. After writing his history up, I almost switched him around to having the ability to harm instead of heal, but to keep the party alive longer, opted for the healing route. I am assuming a lot that this will be in an area near the cold, but if it turns out way wrong, I can always alter aspects of the char to fix that problem.
 

Verbatim said:
I think the sheet is pretty much good to go, but an extra set of eyes are always welcome. After writing his history up, I almost switched him around to having the ability to harm instead of heal, but to keep the party alive longer, opted for the healing route. I am assuming a lot that this will be in an area near the cold, but if it turns out way wrong, I can always alter aspects of the char to fix that problem.
Yep, probably smart to stick with channeling positive energy--the inflict wounds spells are some of the worst spells in the game, good-aligned characters won't want undead around, and you're the only party member who can even remotely heal others (we don't even have a secondary healer). Still, we can make it work, and even if you want to channel negative energy, we can make that work too (but you'll have to prepare cure spells, which is probably a pain for you).
 

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