Hmmm....
Not good--if something seems like orders, you can bet Fae won't bite.
Here's a few ideas--
1) Fae is the one who actually collected the military intelligence in the first place, so now she needs to get out. Afraid for her safety if she tries to flee with it alone, she appealed to the resistance in an attempt to find some proxies to fight her battles for her (errhm, I mean some 'brave and stalwart companions for a noble quest'). This is the best idea if it will work.
2) Fae wants this information from the Resistance for her own purposes, and this is the only way she's going to get it. Since she's already going to be going undercover to get the information, if it gets to the Resistance's desired target, that's an added bonus. This is not as good as (1) because she won't be as dedicated to the mission once she gets her hands on the info (and she might leave if the info is sealed or we can't read it somehow), but it is better than (3) because there's no chance of her becoming upset later.
3) Since they know she wouldn't follow orders, the Resistance tricked Fae into doing what they want by asking her for advice and basically letting her 'come up with' the same plan they wanted her to follow. This one is dangerous because it could cause her to turn on the Resistance if she ever finds out. After all, manipulation of that sort is despicable and unforgivable (yes, she's sometimes a hypocrite

)
If all of these are bad, I'll come up with more later, but I'm particularly fond of #1 because it ties in with her history, gives her an excellent reason to be in a group when she usually works solo, and probably has the best chance of transitioning her smoothly into the second adventure, assuming that is based on delivering the info.