TheHand
Adventurer
So I'm probably about 2 years too late on with this question, but I'll go ahead and ask anyway...
In our game, we've noticed that some maneuvers are worded as: "You take the Attack action and make a melee weapon attack, as well as any additional attacks granted by Extra Attack" and others just have "Make a melee weapon attack". I'm curious about the design philosophy there, as it seems like the ones that cost an Action and only grant 1 attack essentially become 'weaker' choices to any class that gets Extra Attacks. I understand there was some game balance concerns, but a maneuver like "Raking Strikes" which costs 2 exertion and gives you a chance to make a second attack at Disadvantage would essentially be obsolete after Extra Attacks (maybe useful to rogues?).
Also, has anyone house ruled it to just allow "Extra Attacks" with all Maneuvers that cost an Action, and how unbalanced have you found it?
In our game, we've noticed that some maneuvers are worded as: "You take the Attack action and make a melee weapon attack, as well as any additional attacks granted by Extra Attack" and others just have "Make a melee weapon attack". I'm curious about the design philosophy there, as it seems like the ones that cost an Action and only grant 1 attack essentially become 'weaker' choices to any class that gets Extra Attacks. I understand there was some game balance concerns, but a maneuver like "Raking Strikes" which costs 2 exertion and gives you a chance to make a second attack at Disadvantage would essentially be obsolete after Extra Attacks (maybe useful to rogues?).
Also, has anyone house ruled it to just allow "Extra Attacks" with all Maneuvers that cost an Action, and how unbalanced have you found it?