Cleave: does it do [E]+bonuses damage or just [E]? Whirlwind attack explicitly says it doesn't add the bonus damage, while Cleave just says it swaps the [W] dice for the [E] dice on the damage roll. Normally a damage roll includes bonuses.
Composed Attack: interesting way of handling disadvantage - might be useful with two-weapon fighting?
Controlled fall: why would you take this? How often do you expect your character to fall great distances? Very weak in my opinion.
Danger sense: might be useful to go first, but it does feel a bit weak.
Deadly strike: the fighters bread-and-butter maneuver, looking very good.
Defensive roll: Evasion light, looks pretty useful.
Glancing blow: looks very good in my opinion, doing damage on a miss.
Great fortitude: ok, adding expertise to str or con saving throw.
Iron will: very good, adding expertise to cha or wis saving throw.
Lightning reflexes: same as above but for dex save. I would rather take Defensive roll.
Mighty exertion: expertise dice to str check? Not really that useful in my opinion.
Opportunist: kind of meh since it probably doesn't happen too often and reduces your damage potential.
Parry: expertise roll to reduce damage? Awesome!
Precise shot: reducing cover penalties? Pretty useful for an archer.
Protect: reduce damage to an ally? Awesome!
Skill mastery: damn, this is good!
Sneak attack looks like an inferior version of Deadly Strike. It's still very good. I don't like it though and I think it needs a revamp.
Spring attack: looks a bit meh. How often do you want to disengage?
Tumbling dodge: nice getaway move
Vault: lets you jump further and higher. Great if you are in the olympics. I would pass on this one.
Volley: deadly strike with damage divided over multiple enemies. A bit meh. I would rather have a high risk high reward maneuver, risking E-dice for potentially higher damage.
Whirlwind looks like Deadly Strike, but divides the damage among multiple enemies. A bit meh. See comment on Volley.
What I like about the assorted maneuvers is that it looks like you can combine multiple ones in the same round. For instance, you use one dice to parry, the use deadly strike with another dice to take a mob down and then you use your last dice to cleave an additonal mob. I like the flexible and dynamic way these can be used.
Composed Attack: interesting way of handling disadvantage - might be useful with two-weapon fighting?
Controlled fall: why would you take this? How often do you expect your character to fall great distances? Very weak in my opinion.
Danger sense: might be useful to go first, but it does feel a bit weak.
Deadly strike: the fighters bread-and-butter maneuver, looking very good.
Defensive roll: Evasion light, looks pretty useful.
Glancing blow: looks very good in my opinion, doing damage on a miss.
Great fortitude: ok, adding expertise to str or con saving throw.
Iron will: very good, adding expertise to cha or wis saving throw.
Lightning reflexes: same as above but for dex save. I would rather take Defensive roll.
Mighty exertion: expertise dice to str check? Not really that useful in my opinion.
Opportunist: kind of meh since it probably doesn't happen too often and reduces your damage potential.
Parry: expertise roll to reduce damage? Awesome!
Precise shot: reducing cover penalties? Pretty useful for an archer.
Protect: reduce damage to an ally? Awesome!
Skill mastery: damn, this is good!
Sneak attack looks like an inferior version of Deadly Strike. It's still very good. I don't like it though and I think it needs a revamp.
Spring attack: looks a bit meh. How often do you want to disengage?
Tumbling dodge: nice getaway move
Vault: lets you jump further and higher. Great if you are in the olympics. I would pass on this one.
Volley: deadly strike with damage divided over multiple enemies. A bit meh. I would rather have a high risk high reward maneuver, risking E-dice for potentially higher damage.
Whirlwind looks like Deadly Strike, but divides the damage among multiple enemies. A bit meh. See comment on Volley.
What I like about the assorted maneuvers is that it looks like you can combine multiple ones in the same round. For instance, you use one dice to parry, the use deadly strike with another dice to take a mob down and then you use your last dice to cleave an additonal mob. I like the flexible and dynamic way these can be used.