Archers are buggered when they're in dungeons because of the close encounter distance and the preponderance of cover, so if an archer is going down there, he already knows he won't be operating at peak. For the same reasons, a TWF will be better off. But in situations where there is less cover, more lines of sight, and a greater encounter distance (ie, not inside), the archer shines.Kaffis said:That seems like a narrow style of play to base balance decisions on, to me, though.
Pick which you'd rather.
And what Twowolves said.