Manyshot, very very confused!

Wikidogre

First Post
Many shot please explain, i looked at it several times, and i still get confused.

will not work with all your attacks? correct?
 

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Wikidogre said:
Many shot please explain, i looked at it several times, and i still get confused.

will not work with all your attacks? correct?

from the srd:

MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Damage reduction and other resistances apply separately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.
A fighter may select Manyshot as one of his fighter bonus feats.
A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor.


So with a standard action attack (you can still move) you can put multiple arrows on your bow at the same time and fire them at the same target for a slight penalty. Both arrows either hit or miss and criticals, sneak attack and other skill bonuses only apply once. So in essence you add extra base damage (including magic) from the extra arrows if you hit but not anything else.

Cannot be used with a full attack action.

It specifies arrows so only useable with a bow, not crossbows or other missile fire weapons.
 


Multishot is an attack action in and of it's self. It is not an addtion to a normal attack such as Rapid Shot is. Like a full attack action or the standard attack action (1 attack only, Rapid shot not useable), Multishot IS your attack for the round.

The advantage is that multishot can give you a better attack (than a single shot) in situations where you would be restricted to a standard attack action, such as if you have moved or with your extra attack action if you are hasted. Some people argue that the wording of the feat means that is not usable with Shot on the Run, but that's not a common interpretation.
 

As the others have said, plus:

If your BAB is +6 to +10 or less, as a standard action, you may fire 2 arrows at the same time. You roll to hit only once, and you have a -4 penalty to the roll.

If your BAB is +11 to +15, as a standard action, you may fire 2 or 3 arrows at the same time. You roll to hit only once, and you have a -4 penalty if you shoot 2 arrows, and a -6 penalty if you shot 3 arrows.

If your BAB is +16 or more, as a standard action, you may fire 2, 3 or 4 arrows at the same time. You roll to hit only once, and you have a -4 penalty if you shoot 2 arrows, a -6 penalty if you shoot 3 arrows, and a -8 penalty if you shoot 4 arrows.

Extreme example: Rogue, +16 BAB, Sneak Attack damage 5d6, Critical hit, shoots 4 arrows, and they hit. The damage will be (assuming normal longbow and normal arrows, no strength penalty and no magic items involved):
4d8 (for the arrows) + 5d6 (for one sneak attack) + 2d8 (for the critical hit of one arrow).

Hope this helps

Slim
 

It's just this - as a standard action, you may shoot one arrow for every attack your base attack bonus affords you. So you if you have +11/+6/+1, you may shoot up to three arrows.

For each arrow beyond the first you get a -2 to your attack roll (you only make one - they all hit or they all miss) - so 2 arrows is -2, 3 is -4, etc.

Sneak attack and critial damage only applies to *one* arrow, however.

That's it.

-The Souljourner
 

Also consider since you're only rolling once to hit, True Strike is your friend. Assume that you have that BAB of +16 and are shooting 4 arrows @ -8, you get a net of +12 off the True Strike for the one attack roll to shoot 4 arrows.

Related question, would you allows the True Strike to hit bonus to be applied to the confirm roll? I'd imagine you'd have to since you have to apply any and all penalties you had to the original to hit roll to the confirm roll.
 

CrimsonTemplar said:
Related question, would you allows the True Strike to hit bonus to be applied to the confirm roll? I'd imagine you'd have to since you have to apply any and all penalties you had to the original to hit roll to the confirm roll.

Confirm roll as in Confirming a critical hit? Yes, you apply the same modifiers to the confirm roll as you did to the attack roll.

Slim
 

CrimsonTemplar said:
Related question, would you allows the True Strike to hit bonus to be applied to the confirm roll? I'd imagine you'd have to since you have to apply any and all penalties you had to the original to hit roll to the confirm roll.

Correct, you have to count the True Strike bonus in when confirming a crit. :D
 

The Souljourner said:
It's just this - as a standard action, you may shoot one arrow for every attack your base attack bonus affords you. So you if you have +11/+6/+1, you may shoot up to three arrows.

Nice way of looking at it.

The Souljourner said:
For each arrow beyond the first you get a -2 to your attack roll (you only make one - they all hit or they all miss) - so 2 arrows is -2, 3 is -4, etc.

And that penalty is ON TOP OF the -4 penalty you suffer on the first extra arrow.

Slim
 

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