Gozzy
Explorer
The map generators on my site have been up for some years now (yes, it really is years!), and I now want to move them to the next phase. I am looking for ideas and suggestions from the community as to what you would like to see next.
First a recap;
Dungeons - I currently have two (different) styles of Dungeon Generator . (The maps they produce are a little different.)
Caves - My Cave map generator is fairly popular as it seems to be unique on the web.
Wilderness - The Wilderness map generator is technically more a woodland/forest encounter location map generator. It includes ruins which are quite cool but could go a lot further.
Now I have stacks of ideas about where to go next but I would like to start getting a feel for what other people want. I'm going to share some ideas here and would appreciate any and all feedback.
Improvements to Existing
I have a number of ideas for enhancements to the existing generators. These could generally be described as "more of the same". For example, adding new ruins to the Wilderness map generator, new tile-sets to the dungeon generators, round rooms in dungeons, new wall, floor and backgrounds in the cave map generator and so on.
Any feedback on this score is welcome. I know for example that people want the grid back on the Wilderness generator and a larger grid on cave maps. I'm already working on both of these.
Please do have a play with the existing generators and let me know what you think.
It's All New!
Now here is where it starts to get interesting. I have many many ideas for new generators. These include;
Buildings - create a "shell" shape and add in walls/doors, etc. May even include randomly populated rooms (with furniture, etc.).
Region - hex-grid (but not tile based) larger area maps, possibly up to continent size. These would include randomly generated place names, rivers, roads, deserts, grassland, forest, etc.
Populated Dungeons - Dungeon maps with randomly created rooms sets i.e. rooms would contain furniture, treasure chests, etc. May also spit out a room description for each one.
Dungeon Tiles - Large format dungeon tiles randomly created that you could print and take to the gaming table. These would include room objects such as furniture, etc. Floor sets could be selectable.
City - Randomly laid out but good looking cities/towns/villages. Not just blocks of colour these would show individual buildings and may include the occasional larger building (e.g. temple, castle) and open spaces such as squares.
Castle - random castles complete with walls, towers, buildings inside the walls, fortifications and so on.
Please understand that I'm not going to be creating all of these overnight. Each generator typically takes up to three months of elapsed time to create (I have to work and have a family life too!), so don't expect anything to appear immediately. However, I would really appreciate it if you would provide some feedback. Anything at all is welcome, positive or negative!
Oh yes, and the website will be getting an overhaul soon as well so it should be easier to find and use these things! Any ideas in that respect welcome as well.
Cheers!
John
First a recap;
Dungeons - I currently have two (different) styles of Dungeon Generator . (The maps they produce are a little different.)
Caves - My Cave map generator is fairly popular as it seems to be unique on the web.
Wilderness - The Wilderness map generator is technically more a woodland/forest encounter location map generator. It includes ruins which are quite cool but could go a lot further.
Now I have stacks of ideas about where to go next but I would like to start getting a feel for what other people want. I'm going to share some ideas here and would appreciate any and all feedback.
Improvements to Existing
I have a number of ideas for enhancements to the existing generators. These could generally be described as "more of the same". For example, adding new ruins to the Wilderness map generator, new tile-sets to the dungeon generators, round rooms in dungeons, new wall, floor and backgrounds in the cave map generator and so on.
Any feedback on this score is welcome. I know for example that people want the grid back on the Wilderness generator and a larger grid on cave maps. I'm already working on both of these.
Please do have a play with the existing generators and let me know what you think.
It's All New!
Now here is where it starts to get interesting. I have many many ideas for new generators. These include;
Buildings - create a "shell" shape and add in walls/doors, etc. May even include randomly populated rooms (with furniture, etc.).
Region - hex-grid (but not tile based) larger area maps, possibly up to continent size. These would include randomly generated place names, rivers, roads, deserts, grassland, forest, etc.
Populated Dungeons - Dungeon maps with randomly created rooms sets i.e. rooms would contain furniture, treasure chests, etc. May also spit out a room description for each one.
Dungeon Tiles - Large format dungeon tiles randomly created that you could print and take to the gaming table. These would include room objects such as furniture, etc. Floor sets could be selectable.
City - Randomly laid out but good looking cities/towns/villages. Not just blocks of colour these would show individual buildings and may include the occasional larger building (e.g. temple, castle) and open spaces such as squares.
Castle - random castles complete with walls, towers, buildings inside the walls, fortifications and so on.
Please understand that I'm not going to be creating all of these overnight. Each generator typically takes up to three months of elapsed time to create (I have to work and have a family life too!), so don't expect anything to appear immediately. However, I would really appreciate it if you would provide some feedback. Anything at all is welcome, positive or negative!
Oh yes, and the website will be getting an overhaul soon as well so it should be easier to find and use these things! Any ideas in that respect welcome as well.
Cheers!
John
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