Maps as inspiration

The Shaman

First Post
I was playing around with Fractal Terrains the other night, fiddling around with different world settings to see what would come up, and produced a world that really caught my fancy.

I had been working several months ago on creating a new homebrew setting - my threepointoh campaign broke up a couple of years ago and I got away from D&D for Modern games instead, but I wanted to work on a fantasy setting for use somewhere in the coming years. I produced a map, again using FT, and was working on cultures and so on, but I was getting frustrated - nothing seemed to "work": I couldn't get the thing to gel, so I set it aside.

The map that popped up on my screen on Tuesday night was intriguing - three continents, two of them joined by an isthmus, one a sea journey of about 1200 miles from the other land mass. I was home from work on Wednesday - contractors working on the bathroom - so I exported the FT elevation map to CC2Pro and printed a copy, then sat down with a red pen and began scribbling. Within an hour I had the major biomes delineated, which lead me to think about cultures. As cultures appeared so did cities and trade routes, then trading products. Rivers, storm tracks, barrier reefs, volcanoes, monsters all appeared across the map, splashed in red ink.

Here are the merfolk pirates lurking along the sea-route to the gold mines and ivory traders of the north - there is the great volcanic plateau that is home to fire giants. Through this mountain pass the nomads attack the caravans crossing the desert - along that coast are the great redwoods the frost giants use for building their dire bison-drawn sledges.

As a GM I lavish attention on maps, but never before, using a random map or one that I generated from scratch, did I have a game-world come together so quickly in my mind. I can see the mosaic walls and golden domes of cities of the inner seas, including the one metropolis that will stand out above all the rest by virtue of its location at the nexus of trade routes and its superior position at the bottom of a long river valley. I can see the trackless jungle where kuo-toa lurk in limestone cenotes. I can see the southern kingdom, isolated, its great ironworks producing weapons for its military societies doing battle with the orc hordes that descend like howling wind from the neighboring highlands.

A good map...that's where it begins for me.

Do maps inspire you too? Or does the inspiration come first and the map follows?
 

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Maps are a definite inspiration. For me, another is a nice coherent list of names -- a list all drawn from a particular region or culture that are kind of coherent in style and also somehow illustrative of the region. I used lists of English rivers and towns to help me start fleshing out some (previously unmapped) areas of the Diamond Throne, for example.
 

I have done the same, play around maps to build an idea and story to go with them, it is a mental exercise and it I like something I can pull it and place in my game.
 

To me it is all about the map. The map will tell you who is where and why. if I want to force a certain cultural than I change the map to reflect it.
 

Ranger Rick said:
if I want to force a certain culture than I change the map to reflect it.
I'll do the same if I have no choice, but one of the things I like about using a program like FT is that it gives me a world and then I have to start thinking about how the different cultures would adapt to the conditions, rather than thinking about the cultures and creating the appropriate environment.

There's absolutely nothing wrong with the latter approach, mind you - I used to make sure that I included a variety of biomes mostly so that I could have a desert people, a forest people, a plains people, and so on. I do enjoy the challenge of forcing myself to think in terms of the terrain and the habitat instead, however, purely as a mental exercise.

In this case there is an interesting side effect - for this new "world of adventure," there are no traditionally medieval Western European cultures. The four broad human cultural groupings seem to be much closer to African and Asian cultures than anything overtly European. It'll be nice to break out of my Frankish/Dark Ages rut for a change!
 

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