March Fo(u)rth for GM's Day Giveaway - Pimp Your GM!


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I'll nominate diaglo, since he nominated my other DM, Olgar.

Been a while since I attempted a haiku:

hat of d02,
roll 3d6 in order
play The One True Game

(It only works if you pronounce d02 as "dee ohh too", but that sound right to me.)
 

varianor

I'm nominating two. Pick one if that's illegal.

1. Bill Collins is my DM. He is currently running three campaigns on his message board, at least one f2f, moderates Monte Cook's boards, playtests for who-knows-who, writes gaming material, supports [Diamondthrone and a daught and caughm] as one of the Council of Magisters who oversee that site, and who knows what else. In the midst of all of this, he manages to be organized, timely, compelling, humorous, he does great voices (no mean feat on a pbp), his descriptions are beautiful, his villens are hateful, his NPCs are memorable, and his game is glorious.

I have played with some miserable DM's in my time, and I remember reading about these fabulous campaigns in Dragon years ago, and wishing that I could play in one. I wanted a DM that could run a tight ship and still be cool enough to let his players imagnations run wild occasionally. I longed for an immersive world, a game that was more than killing monsters and taking thier stuff. To be perfectly honest, I wanted perfection.

Bill's not perfect, but I have a good feeling that he's as close as I'll ever get. It's a privilidge to play in one of his games, and I proudly nominate him for this honor.

2. Isida Kep Turaki (izzat how you spell it?) was my DM for the Stone Bones AU campaign here. Isida runs maybe sixty or seventy games simultaneously, so their high quality is even more amazing. Isida knows how to welcome new players, is outgoing and generous, and is flexible enough to GM as fluid and neurotic a group as ours. (Seriously. Some of our better role-playing was group therapy for the giant.)

The main reason I want to nominate Isida, however, is that she provided the impetus for me to play the most fun character I've ever run: the sibbecai Greenbond, Indakalis the Rock. Dak was a second-hand character, and I wasn't sure I could do a good job, but in one of Isida's posts she gave him a sort of Mississippi drawl, and I ran with it. That one little post inspired me to make a character that I was proud of and stretched me a great deal as a role-player. Also, she never complained that I had plunked a hillbilly into the middle of her remote fantasy realm, and believe me, some DM's would have howled foul. That character was great fun, and he would never have existed if it weren't for Isida. So I nominate her as well, because she's flexible and confident and fun.
 


Wellstar is Nominated!

I nominate Wellstar, my GM.

The games we play in are always fun. They may not be extremely deep, but all of us come out wanting more. And no problem can't be solved with robots.

In his games the characters don't become more powerful, they become more awesome.

02_14_05.jpg
 

I'd like to nominate Steel_Wind. Admittidly I've just started in the campaign about 4 or 5 sessions ago, but the game is so much better then anything I've played in in the past. He keeps a well written log of our sessions, giving the story that much more substance. It gives the opportunity to see your partys good, and bad ( and sometimes humorous ) choices in retrospect. All in a narrative that makes for an enjoyable read.

And there is always the projector, which completely rules :)

Cheers,
Dave
 

I second the nomination of Bill Collins (see Manifold's post above). He is the hardest working person in the gaming industry that I play with and in addition to what Manifold mentioned, I think there's at least two or three more games of varying frequencies and forms. He is also incredibly imaginative with his NPCs and descriptions of places and things like new spells and critters. An amazing fellow, who DMs at at least three conventions a year (ICON and GenCon being two of them).
 

I would like to nominate two GMs, whom I played with at the recent EN World Chicago Gameday.

1. Mark has shown an ability to handle the unexpected action of his players with great skill. In addition to being a truly creative GM, he shows the ability to incorporate players with many different playing styles into a cohesive group. Furthermore, he has a sense of irony and humor that is important for a DM. I have never had a boring game with Mark as a DM -- he takes the effort to give NPCs personalities while running combats that can be fun and deadly at the same time. Mark's ability to handle unexpected events, such as a character failing a critical saving throw, and dying within minutes of the start of an adventure are an added plus. Although characters may die in some of Mark's games, even death loses much of its sting with a great DM.


2. FC Wesel did an excellent job as a GM at the Stargate SG-1 game I played in last Saturday. He was able to make me feel comfortable with a somewhat unfamiliar rules system, breathed life into his NPCs, and handled the unexpected actions of some of the characters with great skill. I felt that I was in an episode of Stargate SG-1. (Okay, it was the SG-4 group, but I thought FC Wesel was dead on in his portrayal of one of the series' established characters.)
 

I nominate Kookalouris the only Gm I've had finish a campaign (that alone should get him in) however I believe he deserves the nomination for the amazingly tricky plotlines he comes up with. He started off our Mutants and Masterminds game with a plot to rival some of the trickiest Star Trek stories involving interdimensional shapeshifting invaders. It took three pages for him to diagram what had really gone on. Something I asked him to do because someone switched one of the many counters that were on the game mat.
 

I nominate Tormenet. Though his frequency on these boards is a little low, he still puts plenty of effort into our game. Not to mention his elaborate setups, which prompted someone in our group to ask if his kids would now be going to community college. He's gotta have a new level of patience with us after we tear down elaborate details. Also I like the feedback questionaires that help us improve our adventuring habits.

Tormenet (NPC): "Beyond our dark reaches lies the Desert of Abominations, from which you came. It is filled with beasts most foul and therein lies Cherrith, the Lord of Betrayal, the disloyal Son of the prophet Arrousha. But then again you know all this, as you were there! And that's where you must go back to, as none of us can enter into the Desert of Abominations, only you who was once there can enter. Proceed first to Ikaria, for there you shall..."

Us: "So we should go to Ikaria?"

Tormenet: *sigh* "Basicly. So do you accept to do this task?"

Us: "Um, well... I think that... can I do a knowledge religion check? The cleric doesn't have Divination for the day, but would still like to ask 'What would Arrousha do?' before accepting this quest. It is a Quest right? Because we don't want to really be under yet another one, annoying as they are."

Tormenet: "Your current Quest will be modified to fit this one."

Us: "What if we say... no...?"

Tormenet (NPC): "Then you would leave us in the same quandry as before you stumbled upon us. Your arrival was a fortunate coincidence for us, as we have been concerned about stopping the growing threat of the Desert of Abominations. And you will never leave here unless you agree to this pact."

Us: "So death is the alternative?"

Tormenet: "Simply put, yes."

Us: "Dang that's harsh. So we need to head to Ikaria then?"

Tormenet: "Yes."

Us: "Or die?"

Tormenet: "Yes."

Us: "Dang, that's still harsh."

Tormenet: "Do you accept, yes or no?"

Us: "Hmmm...."

Tormenet *shakes head* "And you guys asked for more direction..."
 

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