Good/bad DM assertions aside, forever, not mentioned again, what are these heavy roleplaying drawbacks? I recently started DMing Eberron and I haven't come across these drawbacks. One of my players has the mark of healing, so it is relevant. Thanks!
3) You're some kind of freak (the wrong race for your mark or whatever), and the relevant House is going to chase you until they can be sure they're controlling you, one way or another.
Or we're just reading the wording to litererally. In the end, the power provides healing to an ally. Just because a particularly wording can be interpreted as requiring the ally to be the target specified in the power's target line, it doesn't have to be the intention. Is there really ever specifically cleared out: "Creatures affected by a power but not mentioned in the target line are not targets?" Or is this just something that falls too common sense to be decided?
I know people distrust using common sense in combination with game rules... But sometimes designers, developers and editors just don't think that literal when writing down a game rule.
ps...it amazes me sometimes that CustServ is still brought into discussions here...not an attack...just a comment on the overall attitude of these boards toward...poor research commonly conducted by the hard-working folks over there at Wizards
When CS consistently give the same answer to a question, it is considered as close to a fact as you can get. It's only when CS give conflicting answers that they're brought into doubt.
On this issue, it would seem that they have been giving consistent answers, hence why it's linked to in the FAQ on the CharOp boards.