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Marked By Destiny, Marked by Tragedy Part 2 (No Judge Yet)

Arvan will purchase a CLW potion and some rope and pitons for the decent this time.

OOC: Ill be traveling tomorow though next week, so you might not see much of me. NPC as needed.
 

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(OOC: There aren't very many choices of 1st-level Illusion or Enchantment spells that she doesn't already have, and those are the only options. Looking at a list of all of them, I see something called Net of Shadows in SC, but I don't know what that does. Can anyone tell me so I know if I want to propose it? Meanwhile, I'm okay with having her adventure for a tad without her Advanced Learning until something comes through)
 


Rystil Arden said:
(OOC: There aren't very many choices of 1st-level Illusion or Enchantment spells that she doesn't already have, and those are the only options. Looking at a list of all of them, I see something called Net of Shadows in SC, but I don't know what that does. Can anyone tell me so I know if I want to propose it? Meanwhile, I'm okay with having her adventure for a tad without her Advanced Learning until something comes through)
Beguiler's don't get Nystil's magic aura nor ventriloquism, both SRD. :) Other than that, I'd have to search.
 

Silvanon is kinda broke, so he won't be buying any potions at this time, but he is not looking forward to going down that shaft again -- some kind of bad memories or something...
 

Rystil Arden said:
(OOC: There aren't very many choices of 1st-level Illusion or Enchantment spells that she doesn't already have, and those are the only options. Looking at a list of all of them, I see something called Net of Shadows in SC, but I don't know what that does. Can anyone tell me so I know if I want to propose it? Meanwhile, I'm okay with having her adventure for a tad without her Advanced Learning until something comes through)
OOC: Shadow Binding is a fairly nice spell.
 




Of the 1st level illusion and enchantment spells in Spell Compendium, I'd recomend Shock and Awe. If you gain a surprise round, you can use a swift action to give flat footed opponents a -10 on their initiative check. No save, but SR applies.
 

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