szilard
First Post
Over in my blog, I've been talking about my dissatisfaction with the Monk. My solution? Split it into two classes: the martial artist and the ascetic. Build them so that they multiclass well together.
Below are my notes for the martial artist. Comments/suggestions are more than welcome.
HD: d10
BAB: Best
Good Fort and Reflex saves. Poor Will save.
Skills: 4+ Int bonus/level (skill list unfinished, but close to the Monk's)
Weapon Proficiencies: Simple + Monk
Armor Proficiencies: none
Class features by level:
1. Improved Unarmed Strike (bonus feat)
Martial Focus
Focused Strike +1d6
Unarmored AC bonus
2. Martial Flexibility
Focused Fury
3. +5' move
Focused Strike +2d6
4. Focused Mind
Combat Expertise (bonus feat)
5. Focused Strike +3d6
6. Improved Martial Focus
Focused Precision
7. Focused Strike +4d6
Focused Flurry
8. Focused Flesh +1
9. +5' move
Focused Strike +5d6
10. Uncanny Dodge
Bonus Feat
11. Focused Strike +6d6
12. Focused Flesh +2
Superior Martial Focus
13. Focused Strike +7d6
Penetrating Focus
14. Improved Focused Mind
Quick Move
15. Focused Strike +8d6
Bonus Feat
16. +5' move
17. Focused Strike +9d6
18. Improved Focused Flurry
19. Focused Strike +10d6
20. Focused Flesh +3
Bonus Feat
Improved Unarmed Strike
At first level, a Martial Artist gains Improved Unarmed Strike as a bonus feat.
Martial Focus
A Martial Artist may focus her will into physical power. Martial focus is identical in all ways to Psionic Focus, but it does not require a psionic power pool. A Martial Artist qualifies for psionic feats that require the ability to achieve psionic focus.
Focused Strike
At first level, a martial artist who has attained martial focus may expend that focus when making an attack with an unarmed strike or a weapon for which she has weapon focus. If the attack hits, damage is increased by +1d6 points. This bonus damage increases by +1d6 at every odd-numbered class level.
Unarmored AC Bonus
A martial artist adds 1 point of Wisdom bonus (if any) per martial artist class level to her armor class when not wearing armor. This applies even when the martial artist is flat-footed.
Martial Flexibility
At second level, a martial artist may spend a a standard action concentrating upon or otherwise practicing with any weapon. If she is already proficient with that weapon, she is treated as having weapon focus with it. If she is not proficient with that weapon, she gains proficiency with it. These benefits last as long as the martial artist makes at least one attack roll per round.
Focused Fury
A martial artist reduced to one half or fewer of her total hit points may make a concentration check as an immediate action to gain Martial Focus.
Movement Bonus
A martial artist adds 5' to her base move at third, ninth, and sixteenth levels. By expending her martial focus as a swift action, she can double this bonus for one round.
Focused Mind
A martial artist of fourth level or higher may, as an immediate action, make a concentration check in place of a Will save when martially focused. Doing so expends the martial focus.
Bonus Feat
At fifth level, a martial artist gains Combat Expertise as a bonus feat, regardless of whether she otherwise qualifies for it as a feat. Every five levels thereafter, a martial artist may choose one of the following feats as a bonus feat: Blind Fight, Combat Reflexes, Deflect Arrows, Endurance, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Trip, or Weapon Finesse. She may ignore ability score prerequisites for acquiring these feats, however, if she does not meet these prerequisites she may only use the feat while in martial focus.
Improved Martial Focus
At sixth level, a martial artist may make a concentration check to attain martial focus as a free action as part of either a standard action or movement of 10' or more.
Focused Precision
At sixth level, a martial artist may sacrifice power for precision when making a focused strike. When making a focused strike, a martial artist may, as a swift action, reduce their damage by one or more dice, up to their total focused strike damage pool. For each die sacrificed, the martial artist receives a +2 to her attack roll.
Focused Flesh
A martial artist of eighth level receives a +1 bonus to her natural armor bonus when in martial focus. This improves to +2 at twelfth level and +3 at twentieth level.
Uncanny Dodge
10th level
Superior Martial Focus
At tenth level, a martial artist may attain martial focus as an immediate action by taking a -10 penalty on their concentration check.
Penetrating Focus
At thirteenth level, a martial artist's focused strike becomes capable of penetrating even the toughest of materials. Before rolling damage for a focused strike, a martial artist may sacrifice focused strike damage dice to reduce a target's DR or hardness. Each die so sacrificed reduces the DR or hardness by 5.
Improved Focused Mind
At fourteenth level, using the focused mind ability no longer expends martial focus.
Quick Move
At fourteenth level, the martial artist may as an immediate action take a 5' step to flank an enemy.
Improved Focused Flurry
At eighteenth level, the martial artist may, as a full round action, expend her martial focus and sacrifice a single die of focused strike damage. This enables her to use her focused flurry ability as above, but also provides her with an additional attack at her highest attack bonus.
----
Thoughts?
Comments?
Suggestions?
How do you think this would play?
I realize that they get a lot of stuff, but I tried to give them some limits. Is it too powerful?
-Stuart
Below are my notes for the martial artist. Comments/suggestions are more than welcome.
HD: d10
BAB: Best
Good Fort and Reflex saves. Poor Will save.
Skills: 4+ Int bonus/level (skill list unfinished, but close to the Monk's)
Weapon Proficiencies: Simple + Monk
Armor Proficiencies: none
Class features by level:
1. Improved Unarmed Strike (bonus feat)
Martial Focus
Focused Strike +1d6
Unarmored AC bonus
2. Martial Flexibility
Focused Fury
3. +5' move
Focused Strike +2d6
4. Focused Mind
Combat Expertise (bonus feat)
5. Focused Strike +3d6
6. Improved Martial Focus
Focused Precision
7. Focused Strike +4d6
Focused Flurry
8. Focused Flesh +1
9. +5' move
Focused Strike +5d6
10. Uncanny Dodge
Bonus Feat
11. Focused Strike +6d6
12. Focused Flesh +2
Superior Martial Focus
13. Focused Strike +7d6
Penetrating Focus
14. Improved Focused Mind
Quick Move
15. Focused Strike +8d6
Bonus Feat
16. +5' move
17. Focused Strike +9d6
18. Improved Focused Flurry
19. Focused Strike +10d6
20. Focused Flesh +3
Bonus Feat
Improved Unarmed Strike
At first level, a Martial Artist gains Improved Unarmed Strike as a bonus feat.
Martial Focus
A Martial Artist may focus her will into physical power. Martial focus is identical in all ways to Psionic Focus, but it does not require a psionic power pool. A Martial Artist qualifies for psionic feats that require the ability to achieve psionic focus.
Focused Strike
At first level, a martial artist who has attained martial focus may expend that focus when making an attack with an unarmed strike or a weapon for which she has weapon focus. If the attack hits, damage is increased by +1d6 points. This bonus damage increases by +1d6 at every odd-numbered class level.
Unarmored AC Bonus
A martial artist adds 1 point of Wisdom bonus (if any) per martial artist class level to her armor class when not wearing armor. This applies even when the martial artist is flat-footed.
Martial Flexibility
At second level, a martial artist may spend a a standard action concentrating upon or otherwise practicing with any weapon. If she is already proficient with that weapon, she is treated as having weapon focus with it. If she is not proficient with that weapon, she gains proficiency with it. These benefits last as long as the martial artist makes at least one attack roll per round.
Focused Fury
A martial artist reduced to one half or fewer of her total hit points may make a concentration check as an immediate action to gain Martial Focus.
Movement Bonus
A martial artist adds 5' to her base move at third, ninth, and sixteenth levels. By expending her martial focus as a swift action, she can double this bonus for one round.
Focused Mind
A martial artist of fourth level or higher may, as an immediate action, make a concentration check in place of a Will save when martially focused. Doing so expends the martial focus.
Bonus Feat
At fifth level, a martial artist gains Combat Expertise as a bonus feat, regardless of whether she otherwise qualifies for it as a feat. Every five levels thereafter, a martial artist may choose one of the following feats as a bonus feat: Blind Fight, Combat Reflexes, Deflect Arrows, Endurance, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Trip, or Weapon Finesse. She may ignore ability score prerequisites for acquiring these feats, however, if she does not meet these prerequisites she may only use the feat while in martial focus.
Improved Martial Focus
At sixth level, a martial artist may make a concentration check to attain martial focus as a free action as part of either a standard action or movement of 10' or more.
Focused Precision
At sixth level, a martial artist may sacrifice power for precision when making a focused strike. When making a focused strike, a martial artist may, as a swift action, reduce their damage by one or more dice, up to their total focused strike damage pool. For each die sacrificed, the martial artist receives a +2 to her attack roll.
Focused Flesh
A martial artist of eighth level receives a +1 bonus to her natural armor bonus when in martial focus. This improves to +2 at twelfth level and +3 at twentieth level.
Uncanny Dodge
10th level
Superior Martial Focus
At tenth level, a martial artist may attain martial focus as an immediate action by taking a -10 penalty on their concentration check.
Penetrating Focus
At thirteenth level, a martial artist's focused strike becomes capable of penetrating even the toughest of materials. Before rolling damage for a focused strike, a martial artist may sacrifice focused strike damage dice to reduce a target's DR or hardness. Each die so sacrificed reduces the DR or hardness by 5.
Improved Focused Mind
At fourteenth level, using the focused mind ability no longer expends martial focus.
Quick Move
At fourteenth level, the martial artist may as an immediate action take a 5' step to flank an enemy.
Improved Focused Flurry
At eighteenth level, the martial artist may, as a full round action, expend her martial focus and sacrifice a single die of focused strike damage. This enables her to use her focused flurry ability as above, but also provides her with an additional attack at her highest attack bonus.
----
Thoughts?
Comments?
Suggestions?
How do you think this would play?
I realize that they get a lot of stuff, but I tried to give them some limits. Is it too powerful?
-Stuart