Zardnaar
Legend
Level 13 then.
You shouldn't be able to cast summon martial.
What spell are you referencing?
Level 13 then.
You shouldn't be able to cast summon martial.
Simulacrum.What spell are you referencing?
Simulacrum.
But you can summon plenty of other things too.
Just want to point out that there are two different sides to my criticism of the abysmal martial design.
1: There are enormous areas of mechanics which they are completely unable to interact with, or where they are strongly deficient
2: They lack out of combat utility
These two are not always the same thing.
An Echo Knight is like a wizard and can basically overrule GM-veto.
The battle master basically has **** in terms of out of combat utility but the Echo Knight can actually teleport which is an amazing amount of utility, and it works in combat as a bonus.
That's not bad.
Ability bonuses are basically useless because they rely on the weak skill system, and the skill system is unreliable and hard to use in practice. (because it lacks mechanics)
I am saying that warriors need a way to do X. You are saying the result of X is Y and since warriors can also do Y this is fine. But we know that they are not the same, so this is invalid.
A blind person cannot see.
A person with disadvantage can see.
It's a good thing too because that ability is cool, but it is one ability in one class and it is much less impactful than the fear spell, and it has no utility outside of combat either.
Yes but the non-rogue martial is going to be worse at all, and at higher levels you will need to build a special anti-magic cell to hold the caster. Any conventionally built cell can hold a high level rogue.
And this is also related to the crappy skill system.
This is only tangentially engaging with the mechanic in question.
The monk example is interesting, however. My understanding of ready action is that the reaction occurs after the trigger and would not interrupt the spell. Has this been changed in 2024 and I missed it?
And so can anyone else, including the casters.
This is fundamentally a version of the argument that utility does not exist. It's a bad argument.
Yes, but paying for it from an NPC is admitting that this utility is unavailable to them.
That's self healing which is not the same thing.
Cast simulacrum on your ranged martial buddy.
No, fighter is not a “low influence class.” I don’t even know what that means. But I do know that an argument that relies on “the people who like that thing just aren’t as enlightened” is generally a bad argument.I think the problem here is that there is an untapped group of players who are not being reached by D&D.
Right now you have a situation where a player who wants to play a martial has to play a low-influence class. For these people thus they have to make a choice. What is, to them, most important? Do they want to play a martial, or do they want to play an influential class?
Arguing that fighters are good because they are popular misses the fact that a lot of people might make the deliberate choice of playing the class not because it is well designed, but because it is relevant to their character concept.
It's like when I played a battlemaster fighter and retired it because I felt I had no influence, I made another fighter and that time I made an echo knight instead. Why? Because I both wanted to play someone who hits things, I did not want to play a magic user, and I wanted to have more influence (Echo Knight still has less influence than casters, but better than nothing).
So like imagine you put maximum priority on wanting to play a martial just because. Now you have to suck it up and accept that you're not going to have as much influence as a caster.
My point is that that should not be a sacrifice that you have to make. You should be able to play influential martials.
Are gotcha. Simulacrum needs a rework. Half level/CR type thing.
Eg clone your level 18 fighter you get a lvl 9 fighter. Or something like a summon spell that mimics the appearance of someone.
Simulacrum is probably fine. Stepping back from game balance for a moment, within most settings one could probably cast a better (i.e. able to rest, heal, and gain experience) "summon martial" with enough gold to cast the spell in the first place... by hiring somebody for 1,500 GP.I would argue that means the martial buddy is giving that ability to the wizard because it takes 12 hours of cooperation and the wizard doesn't have that ability without that buddy.
Plus the spell requires 12 hours of snow / ice not melting. That's a bit of a situational component. ;-)
Simulacrum is probably fine. Stepping back from game balance for a moment, within most settings one could probably cast a better (i.e. able to rest, heal, and gain experience) "summon martial" with enough gold to cast the spell in the first place... by hiring somebody for 1,500 GP.
Simulacrum costs 1,500 GP worth of powdered ruby to cast. No powdered ruby, no simulacrum. Maybe some narcissistic wizard somewhere with a tower full of simulacra of themselves is buying all the rubies up.
Yeah the problem there is Wish, as usual lol.Wish creates it for free level 17.
Mostly hypothetical imho there's worse spells earlier on.
I think it should be obvious what I mean with low influence. I mean a class that has less influence over the game compared to other classes. I have already enumerated several examples of things which are completely or nearly completely out of reach, mechanically, for most martials and that's only covering the mechanical parts. There's also the issue of things being fictionally unavailable to them.No, fighter is not a “low influence class.” I don’t even know what that means. But I do know that an argument that relies on “the people who like that thing just aren’t as enlightened” is generally a bad argument.
Maybe those people are just as enlightened as you but like different things. Maybe they think standing at the front of the battle and wrecking face is more fun than standing at the back and hoping that an enemy fails their save before the fighter gets another killing blow.