Yeah. Only fighters. And specially tailored ones. The generic fighter is behind in skills unless they are decent based due to the imbalance of ability scores.
The generic fighter is not behind in skills, they are WAY, WAY ahead in skills as compared to a Rogue or any other class at levels 2-5.
And fighter lack the magic to help bypass limitations like bards and rangers or brute force versatility of rogues
The have more versatility than Rogues at level 2-5 because they are FAR better at skill checks.
Throwing out Tactical Mind for that +5.5 to a check is nice though.
It is not nice, it blows away anything else at this level. Further it is not a constant +5.5, it is a random number from 1-10 and it is only used up if it turns a failure into a success. The fact that it is only used up if it changes the outcome makes it substantially more powerful than a constant +5.5 would be and makes its effect over the course of an adventuring day more significant.
Comparing a Fighter with no proficiency at all to a Rogue with expertise - assuming 2 short rests Tactical Mind is mathematically more effective at level 2-3 than expertise as long as you have less than 11 checks per day in the two skills the Rogue has expertise in.
With no short rests at all it is still mathematically more effective than Expertise unless you have 5+ checks a day.
That is level 2-3, at level 4 when the fighter gets another use those numbers climb.
In terms of the other 16 skills Fighters and Rogues are identical in tier 1: 4 regular proficiency and 12 not proficient.
This gets closer at level 6 and 7 when Rogues get reliable talent and two more expertise slots and at level 9 when expertise goes to +8 it largely disappears (vs Rogues), but level 2-5 Fighters are the kings of skill checks except in very highly situational circumstances where a Rogue would be rolling checks many, many times a day with expertise.
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