neceros
Adventurer
John Locke, anyone?Stalker0 said:Further, things like divinations wouldn't need to be relegated to spellcasting classes. Anyone can take in some incense, mediate, and gain insight into the world in a fantasy setting.
John Locke, anyone?Stalker0 said:Further, things like divinations wouldn't need to be relegated to spellcasting classes. Anyone can take in some incense, mediate, and gain insight into the world in a fantasy setting.
ThirdWizard said:If a fighter can spend a feat to learn Healing Word or Magic Missile or any number of other spells, I don't see what's so odd about a fighter spending a feat to learn to cast rituals.
ThirdWizard said:If a fighter can spend a feat to learn Healing Word or Magic Missile or any number of other spells, I don't see what's so odd about a fighter spending a feat to learn to cast rituals.
i would almost bet money rituals that are clasic wizard/cleric spells will have large investments in them like arcana and other skills/feats . if i had to guess for a fighter/rogue to cast a ritual a 6th lv wizard could do it would take them till like 12-15 and not be as good.Falling Icicle said:Well, if rituals required you to have that power source, either by your regular class or via multiclassing, I wouldn't have a problem with it. If a fighter spends the feat(s) to multiclass into a cleric, he basically is a cleric, and I wouldn't mind him being able to gain divine rituals with further feat purchases. I just want it to require a significant investment, to discourage every single character from having rituals. If all it takes is the ritual casting feat, that's not a significant investment at all.
Falling Icicle said:Well, if rituals required you to have that power source, either by your regular class or via multiclassing, I wouldn't have a problem with it. If a fighter spends the feat(s) to multiclass into a cleric, he basically is a cleric, and I wouldn't mind him being able to gain divine rituals with further feat purchases. I just want it to require a significant investment, to discourage every single character from having rituals. If all it takes is the ritual casting feat, that's not a significant investment at all.
I guess you never allowed multi-classing in 2E or 3E then?Falling Icicle said:The thing that bothers me is that those rituals used to be Wizard and Cleric spells, and were a huge part of their mystique and role in the world. Wizards were said to train for years, even decades to master those arcane formulae, learn about alchemy and gain a thorough understanding of the occult forces at play in the universe. Throwing fireballs were just simple tricks in comparison to the more complicated spells. The same goes for Clerics. While anyone can pray to a god, clerics had a much greater devotion and became actual proxies for their deities. They had to study, meditate and recite special prayers, all in an effort to understand how to actually call upon and channel divine forces, rather than simply request them.
You also have to pore through ancient tomes until you fight the right book, bargain, cajole or steal the components, have the requisite skills, etc. Getting the Feat is only the first step.Falling Icicle said:By first making all of those spells rituals, and then enabling anyone to learn them, they've basically butchered the Wizard and Cleric classes and given all their best stuff away. Magic just doesn't have the same feel to me when anyone can pick it up for a feat or two.
Clerics of Boccob? Wizards who have studied at Seminary and learned the secrets of the Faith?Falling Icicle said:I don't really like the idea of Wizards using divine rituals or Clerics using arcane rituals either.