Dr. Strangemonkey said:Auxilliary is awesome... It's practically perfect in every way.
Thanks for your comments and I think I'll be going with Auxiliary as the new class name exactly because it does all those things

Dr. Strangemonkey said:Auxilliary is awesome... It's practically perfect in every way.
jaldaen said:Thanks for your comments and I think I'll be going with Auxiliary as the new class name exactly because it does all those things![]()
I don't understand your concern about what happens to the area of effect. The area of effect still applies. You have simply refused to apply the actual effect.
Alternately, you just do the opposite of what the cleric powers do and say the power targets a certain number of non-allies in the area, a number limited by ammunition use, or non-allies in general. Then no issue.
Why is it a problem that you can't express the difference between thrown and ranged weapons? I don't understand how the Area Burst # within # squares formula is even at issue.
My input on flexibility was simply that if you use a key word you get to say, Volley or
, Volley which seems more flexible to me than simply having to say Volley.
jaldaen said:Thrown and ranged projectile weapons have vastly different ranges... so a Area burst 1 within 20 squares extends the effective range of thrown weapons and decreases the range of projectile weapons. That is the problem I'm refering to... although again if I added two range options (one for projectile and one for range), then it might work. However, this makes me wonder how complicated this would make each power's range entry.
Dr. Strangemonkey said:Uh, I get it. I thought it was an issue with area, range makes much more sense.
How does the rogue handle this?
Dr. Strangemonkey said:Wait, I'm going to investigate the very real possibility that we're being obtuse:
At Will * Martial, Weapon, Volley
Standard Action Area 1 square within weapon range
Requirement: You Must be wielding a ranged weapon.
Target: each enemy within burst
Doesn't change the definition of anything. Just replaces one variable in the formula - '#' where '#' is to be determined by author of power - with another variable 'weapon range' where 'weapon range' is determined by the author of the power to be equal to the range of the weapon the player has chosen to fulfill the ranged weapon requirement.
The each enemy within burst bit is from Astral Storm Cleric Attack Power 29, which creates and sustains a zone as part of an area attack.
We don't even need to write friend/foe recognition into the Volley keyword.
jaldaen said:Actually if you were to write this up it would say:
At Will * Martial, Weapon, Volley
Standard Action Area burst 1 within [#] squares*
Requirement: You Must be wielding a ranged weapon.
Target: Each enemy in burst
*This is b/c Area burst is defined in the SRD as "Area burst [#] within [#] squares." As a mentioned before in the Volly keyword you could say "insert the ranged weapon's long range" and even have a preset maximum range, like 20. However, this seems to take away some of the flavor of ranged weapons.
Now compare this with:
At Will * Martial, Weapon
Standard Action Area volley 1 within weapon range
Target: Each enemy in volley (or alternatively: Each enemy in normal range, each creature in long range)
The latter cuts out the Requirement line (b/c it is assumed in the Area volley attack's description); it also does not have any issues with redefining a 4e Reference (i.e. Area burst formula).
The thing is that the Area burst formula is part of the 4e Reference in the SRD and thereby cannot be changed.
The thing is that the stormy zone does not affect allies... it is purely an attack zone. Still it is something I will consider, though its probably worth pointing out that it's a 29th level power![]()
That is another option. Alternately, you could build it into the normal/long range as I mentioned above. Normal ranged attacks target enemies, while long range one's target creatures. This gives the class another reason to stick close to the front lines (and also makes sense).![]()