Dr. Strangemonkey said:
I been thinking about it and I'm wondering if maybe the best solution for Volley is just to say that powers with the Volley keyword figure cover for targets from the user regardless of the point of origin and cost ammunition equal to the number of attacks made by the user.
I think I'm good with volley's essentially being bursts that determine cover from the user.
I'm still debating the ammunition use, especially with regard to "ongoing effects" that target an area.
One thing I'm thinking of doing is allow all volleys to be shrunk down, volley 2 can become a volley 1, if the user does not want to use the extra ammunition. I'm even considering volley 1's being shrinkable to 1 square and only costing 1 ammo. This would allow for a lot more flexibility then Wizards, but the Harriers have ammo to worry about, which Wizards do not have to worry about at all when it comes to controlling.
Dr. Strangemonkey said:
That way it's not a new effect it's just a new modifier. One you can use with any effect you choose for the power.
It would be nice for simplicity's sake, but I think the ammo and friend/foe difference are nice twists for volley's versus bursts. Still I'll have to ponder how much is too much. Perhaps I'll go with your suggestion, but I think volley's need something to make up for determining cover from the user's position, the fact that it uses ammo, and costs the Harrier's weapon proficiency bonus all of which are "drawbacks" to the volley keyword (sorry for the pun). So I guess what I'm trying to say is I'd like 2-3 minor benefits to offset these drawbacks. These are the options I have thought of thus far:
1) Variable AoE (with cap) and ammo use
2) Attack Fort/Ref/Will of enemies; AC of Allies
However, there might be other ways of addressing these drawbacks and I'd be open to hearing them
