D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Nah, having played the guy who is just a warrior with no special destiny or magic or supernatural gifts in a party of special magical folks, it’s a great archetype for playing in a D&D game.

I disagree with @Krachek that being able to break force effects and at least reach, much less exceed, Olympic athletic feats, makes you not that guy, however.
Playing a capable badass warrior who is solely reliant on the skills they've developed through normal physical training is fine. That's a good archetype.

Whats not fine is saying that they fundamentally need to be less capable of solving problems. Especially in a game where what you mostly do is solve problems.

A fundamentally less capable character is an NPC archetype.

D&D doesn't need a whole class devoted to delivering the sidekick archetype.
 
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I don't know if I need swing from whip per say, but something like it would be nice. Imagine a kuni on a chain could do that too. A belmount trick a catwoman trick a scorpion trick. "Get over here"
Funny, because we're debating on whether to keep the Whip Swing feat because I ended up only devving up like 3 weapon tricks: Blade Brake and Dagger Climb.

Get Over Here is still in as a flexible weapon technique though.
 


And, since it was brought up, does Critical Role have a single classed fighter? It's not like there seems to be bountiful examples from play of single classed fighters.
According the criticalrole.fandom.com:

Percy is listed as Fighter (Gunslinger)
Orym is listed as Fighter (Battle Master)
 



Yeah, I mean, a Science Fiction story or a Romance can be very different if it's an anime/manga, a Hollywood production, made in Hong Kong, or Mumbai.
 



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