Muhahahahaha! The matchbox is the least of your worries!
Krug:
You don't have the COC d20 book? Well, ok let me work you through your character. First, if you picked a defense option character you get the following:
1. Your starting BAB is +0
2. You get 2 of your base saves at +2 and one at +0
3. You get a +2 Defense Bonus to Armor Class.
Your Will Save should be +2 and not +3. Your AC should be 14 not 12.
You get your class skills from your Profession. Usually there are 9 set class skills plus 3 that you get to pick for a total of 12 class skills. I have made up a profession template for your Butler/Bodyguard
Bluff (Cha)
Diplomancy (Cha)
Drive (Cha)
Gather Information (Cha)
Intimadate (Cha)
Knowledge (local*) (Int)
Search (Int)
Sense Motive (Wis)
Spot (Wis)
+ three more of the players choice.
* choose any one city
Here are a few of the skills that are not in the Players Handbook
1. Operate Heavy Machinery (Dex)
2. Pilot (Dex)
3. Speak Other Language (Int)
4. Repair (Int)
5. Research (Int)
There are no Attacks of Opportunity in the game.
As for feats, there is no Improved Unarmed Combat. There is Martial Artist, which lets you do 1d4 normal damage instead of 1d3 subdual damage (you can do normal damage but your to hit is at a -4). You also have to have the Weapon Proficiency Feat or suffer a -4 to your attack roll with the class of weapon (melee, pistol, rifle, shotgun, thrown weapon).
And just for your information, the Offensive Option character gets:
1. BAB of +1
2. One Base save at +2 and two Base saves at +0
3. One free Weapon Proficiency Feat.
I hope this helps you finish your character. If you have had experience as a gamekeeper, Track might be a good feat and Knowledge (royality) would not come into play very much or at all.
Oh before I forget. I rolled for your income. You have $400 cash on hand and $800 to purchase equipment. You have a income of $3000 a year