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Masters of the Arcane

I don't see any horrible flaws. There are a couple of things I just want to confirm though:

1) Lesser Geas -and- Geas? You might consider taking Heroism or Greater Heroism in one of those slots. It's a good buff for the Beguiler.

2) Dodge? Unless it's meeting a prereq, you're probably better served with something else there...just about anything else, really. :)
 

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Okay, I have it, I will make two characters and will choose one of them when they are finished (including background).

One single class DN

and a

Human Conjurer 6 / Master Specialist 10 / Archmage 4
Forbidden Schools (Enchantment, Evocation)
Focused Specialist (Comp Mage p. 34)

[sblock=stats]

Str 10 2
Dex 16 10
Con 14 6
Int 16 10 (21)
Wis 10 2
Cha 10 2
(Level Bonus 4, 8, 12, 16 and 20 to Int)


Familiar traded for PH" teleport class feature

Conjurer Feats:

Human Bonus: Spell Focus (Transmutation)

Wizard Bonus: Scribe Scroll
2nd Wizard Bonus: Traded for Spontanous Divination (Comp. Divine)

Master Specialist Bonus Feats:
Skill Focus (Spellcraft)
Greater Spell Focus (Conjuration)

1 Collegiate Wizard (Comp Arcane)
3 Spell Focus (Conjuration)
6 Augment Summoning
9 Minor Shapeshift (Comp Mage p 45)
12 Quicken Spell
15 Eschew Materials ?
18 ?

Spells in Spell book:

0 All, but Evocation, Enchantment and Divination

1 (13)

2 (8)

3 (8) Haste', Slow', Heart of Water', Dragonskin', Bands of Steel*, Mage Armor Greater*, Phantom Steed*, Dimension Step*

4 (8) Polymorph', Displacer Form', Celerity', Voice of the Dragon', Black Tentacles*, Solid Fog*, Dimension Door*

5 (8) Telekinesis', Lightning Leap', Heart of Fire', Overland Flight', Teleport*, Wall of Stone*

6 (8) Mental Pinnacle', Planar Binding*, Freezing Fog*

7 (8) Elemental Body', Glass Strike', Reverse Gravity', Statue'; Project Image, Choking Cobwebs*, Stun Ray*, Greater Teleport*

8 (8) Polymorph any Object', Project Image, Greater Shadow Evocation, Superior Invisibility, Planar Binding Greater*

9 (16) Shapechange', Timestop', Replicate Casting', Summon Elemental Monolith*


Spells per day (including Int bonus):

0 - 3+2
1 - 5+3
2 - 4+3
3 - 4+3
4 - 4+3
5 - 4+3
6 - 3+3
7 - 3+3
8 - 3+3
9 - 3+3

Edit: Seeing my spells, I should perhaps change to Transmuter?[/sblock]
 
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Halford said:
Incidently Magnificent Mansion is 7th not 8th
Heh thanks, I keep forgetting that cuz I always cast it Extended, so I think of it as 8th. :D

Walking Dad said:
Edit: Seeing my spells, I should perhaps change to Transmuter?
Hey, that's my shtick, so I'd have ta fight ya for it. :p
 

Perhaps I should fill my level 9 conjuration only slots with quickened spells?

Any practical jokes that use Major Creation? (Craft Poison, Craft Alchemy? ;) )

QJemal: Don't you play a sorcerer? I have to fill the slots in advance :(
Transmutation got the better high level spells.
 

Here is my character: Trevor Southworth IV

[sblock=Trevor]

Trevor Southworth IV aka: Oberon
Sorcerer 6/Fatespinner 4/Wild Soul 10
Human Age: 28 Height: 5’9” Weight: 163 Chaotic Good
Hair: long blond Eyes: bright blue Speed: 40

STR: 8 0 pts Saves Total Base Mod Misc
DEX: 14 6 pts FORT 10 6 2 2
CON: 14 6 pts REF 8 6 2
INT: 14 6 pts WILL 15 16 -1
WIS: 9 1 pts
CHA: 22 13 pts +5 lvl adj. BAB/Grapple 10/9

Init: +2 AC: 12 (10+dex), Touch: 12, Flat: 10 HP: 119 (20d4+40+20)

MW Dagger 1d4-1 attack: +10/+5
MW Rapier 1d6-1 attack +10/+5

SKILLS: Total Ranks Mod Misc

Bluff 14 8 6
Concentration 25 23 2
Diplomacy 18 10 6 2
Intimidate 8 0 6 2
Knowledge:
Arcana 25 23 2
Nature 10 8 2 (8 ranks cc, 4 ranks class)
Nobility 4 2 2 (4ranks cc)
The Planes 8 6 2
Listen -1 0 -1
Profession Gambler 4 5 -1
Sense Motive -1 0 -1
Speak Language 1 (2 ranks cc)
Spellcraft 26 22 2 2
Spot -1 0 -1

FEATS:
Spell Focus Conjuration 1st Maximize Spell 9th
Great Fortitude 1st Improved Toughness 12th
Augmented Summoning 3rd Sudden Maximize 15th
Rapid casting 6th Extra Spell (8th lvl) 18th
Spells: Known: 9,5,5,4,4,4,3,3,3+1(feat), 2 Per Day: 6,8,8,7,7,7,7,6,6,4
0 level:
Acid Splash, Read Magic, Detect Magic, Mending, Light, Prestidigitation, Mage Hand, Detect Poison, Arcane Mark
1st level:
Grease, Identify, Magic Missile, Lesser Orb of Electricity, Featherfall, Remove Fear*
2nd level:
Scorching Ray, See Invisibility, Eagles Splendor, False Life,
Touch of Idiocy, Tasha’s Hideous Laughter*
3rd level:
Protection From Energy, Fireball, Displacement, Greater Mage Armor, Invisibility Sphere*
4th level:
Dimension Door, Greater Invisibility, Polymorph, Orb of Cold,
Break Enchantment*
5th level:
Feeblemind, Overland Flight, Telekinesis, Dragonsight, Baleful Polymorph*
6th level:
Greater Dispel Magic, Superior Resistance, Disintegrate, True Seeing*
7th level:
Greater Teleport, Glass Strike, Spell Turning, Prismatic Spray*
8th level:
Summon Monster VIII, Polymorph Any Object, Horrid Wilting,
Greater Plane Shift, Sympathy*
9th level:
Shapechange, Obedient Avalanche, Time Stop*

* These spells are from the Wild Soul class.

Additional Abilities: summon Seelie Ally 3x per day, Immune to Sleep, Speed +10, +2 Saves vs Enchantments, +1 to save DCs for Illusions and Enchantments, Spin Fate, Fickle Finger of Fate, Spin Destiny, Spin Destiny, Resist Fate

[/sblock]

Background to follow but essentially, he is a spoiled rich kid. Son of a minor noble.
 
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Here is the background for my character.

[sblock=Trevor background]

Trevor Southworth IV

Often found in his normal attire of blue tunic, blue trousers, white boots, white gloves, and white musketeer style hat with a long blue feather. He carries a fine rapier and dagger, gifts from his family.

Trevor had a typical spoiled childhood. His parents ensured he had no desire unfulfilled. As a teenager, Trevor frequently threw wild parties for everyone. Many local people were concerned about his self-destructive behavior. One night, on a drunken rampage, he broke into the local alchemist shop. He mixed several different items together until an explosion rendered him unconscious. He remained that way for days. His family feared he would never recover.

One day, a mysterious young woman arrived at the estate. She claimed to be a healer who specialized in such cases. They allowed her in and she stayed with Trevor for three days. When she was finished with her work, she left as mysteriously as she had appeared. Trevor awoke a different man. He still partied like before but only moderately partaking of alcohol. He began to be able to perform minor magical tricks. At first he used these to amuse party guests. Then he started getting serious about the craft and started reading everything he could about magic. He decided to continue to be the carefree spoiled person everyone thought he was but would adventure outside the town to pursue ways to increase his abilities.

A few years later, he was walking alone in the forest relaxing when he spotted a beautiful young woman. Thinking she might need protection from the wild animals, he ran to her. She greeted him by name and explained that she had helped him recover from the accident years prior. The two of them spent weeks together where he learned much about the Fey people and developed even greater abilities. Before they parted, she taught him how to call upon her people for help in dire need.

Since then, he has traveled the land seeking fortune and stopping evil wherever it is found. One day, a mysterious robed figure approached him in a tavern. At first, thinking it merely another merchant who needed help, he was about to brush the person off. He stopped cold when the figure called him by the name the Fey people know him by, Oberon. He listened intently as the figure described a place where only the greatest magic users could go and learn to perfect their craft to even greater levels. Intrigued, Trevor accepted the offer.

[/sblock]

And my Hit Point rolls:
hit points (1d4=4, 1d4=4, 1d4=2, 1d4=3, 1d4=4, 1d4=2, 1d4=2, 1d4=3, 1d4=4, 1d4=4, 1d4=4, 1d4=2, 1d4=3, 1d4=1, 1d4=1, 1d4=4, 1d4=3, 1d4=2, 1d4=3)
 
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So can I just say I've got all the focuses and material components I need? Aside from maybe a change of clothes it doesn't seem like there's much else we're allowed to have. Or can we get a bunch of mundane items like mirrors and bedrolls? Is there a point?
 

Hmm, If such is the case, I have a request for Albedo. Mordenkainen's Sword as an arcane focus requirement of a 'miniature platinum sword worth 250gp'... For story & Thematic purposes, could I substitute a crystal sword for this, considering that either way they'll be 'worthless' to the general populace? I'd also plan on enchanting it in the future to grant various abilities (most likely not as a weapon, as a 'wondrous item), but those would be of course subject to further DM approval, and kinda irrelevant to the current question.
 
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