Here is what I have so far. The skills aren't right as well as a few other things. I'm still working on it. Any feat suggestions?
[SBLOCK]Wizard
Description:
Gender: Male, Race: Petal
Sizecategory: Tiny, 5'10" tall, 140 lbs, 21 yrs old
Black hair; Brown eyes; deeply tanned skin
Alignment: Neutral Good
Class: Abjuration Focused Specialist 5 / Master Specialist 10 / Archmage 3
XP: 296,500 / 300k
Speaks Common, Sylvan, Elven, Celestial, Infernal, Draconic, Abyssal, Auran
Statistics
Str 06 (-2 Mod) = 14 ( 6 pts) (-8 Race)
Dex 20 (+5 Mod) = 10 ( 2 pts) (+10 Race)
Con 16 (+3 Mod) = 12 ( 4 pts) (+4 Race)
Int 26 (+8 Mod) = 18 (16 pts) (+4 Race, +4 Lvl)
Wis 12 (+1 Mod) = 12 ( 4 pts) ()
Cha 16 (+3 Mod) = 08 ( 0 pts) (+8 Race)
Hit Points: 310 = 4 + (17d4=42.5) + (18*3 CON=54)
AC 23 (10 Base, +6 Armor, +5 DEX, +2 Size)
• Touch 17 (10 Base, +5 DEX, +2 Size)
• Flat 18 (10 Base, +6 Armor, +2 Size)
• Both 12 (10 Base, +2 Size)
Init +5 (+5 DEX)
BAB +8/+3; Grap -2 (-2 STR, +8 BAB, -8 Size)
Speed: 60' Fly(Good), [15' walk]
Capacity: 100/200/300
Weight Carried: xxx lbs
AC Modifiers:
+4 when Fighting Defensively
+6 Greater Mage Armor spell
+4 Shield spell
Saves:
Fort +15 (+6 base, +3 CON, +6 Res)
Refl +17 (+6 base, +5 DEX, +6 Res)
Will +20 (+13 base, +1 WIS, +6 Res)
Attacks:
+13 Melee, Touch Attack 20/x2
• To Hit: (+8 BAB, +5 DEX)
+13/+8 Melee, Dagger 19-20/x2
• To Hit: (+8 BAB, +5 DEX)
+13/+8 Ranged, Longbow +1, 1d4+2, 20/x3, 110'r
• To Hit: (+18 BAB, +5 DEX, +1 Enhancement)
Combat Modifiers: Attack & Damage
+5 to Melee Attack (Weapon Finesse)
+?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc)
Skills: (182 points)
+37 Concentration = (21 Ranks) (+3 CON)
+46 Knowledge (Arcana) = (21 Ranks) (+8 INT)
+30 Spellcraft = (21 Ranks, +3 Feat) (+8 INT)
+43 Knowledge (The Planes) = (27 Ranks) (+8 INT)
+43 Knowledge (Religion) = (27 Ranks) (+8 INT)
+43 Knowledge (Nature) = (27 Ranks) (+8 INT)
+43 Knowledge (Psionics) = (27 Ranks) (+8 INT)
+43 Knowledge (War) = (27 Ranks) (+8 INT)
+25 Knowledge (Dungeoneering) = (9 Ranks) (+8 INT)
+25 Knowledge (Engineering) = (9 Ranks) (+8 INT)
+25 Knowledge (Geography) = (9 Ranks) (+8 INT)
+25 Knowledge (History) = (9 Ranks) (+8 INT)
+43 Craft (Alchemy) = (27 Ranks) (+8 INT)
+12 Decipher Script = (7 Ranks) (+8 INT)
+2 Survival = (0 Ranks) (+5 WIS)
+13 Use Magic Device = (10 Ranks) (+3 CHA)
+25 Escape Artist = (13 Ranks) (+5 DEX)
+25 Tumble = (13 Ranks) (+5 DEX)
+25 Balance = (13 Ranks) (+5 DEX)
+32 Spot = (27 Ranks) (+1 WIS)
+25 Hide = (13 Ranks) (+5 DEX)
+1 Climb = (0 Ranks) (+3 STR)
+1 Jump = (0 Ranks) (-2 STR)
Feats:
Racial (Bonus) - Weapon Finesse
Lvl 1 - Spell Focus (Abjuration)
Wiz 1 (Bonus) - Scribe Scroll
Lvl 3 - Craft Wonderous Item
Lvl 5 - Alternatvie Class Feature
MSpc 1 (Bonus) - Skill Focus (Spellcraft)
MSpc 3 (Bonus) - Greater Spell Focus
Lvl 6 - Spell Focus (Conjuration)
Lvl 9 - Elven Spell Lore
Lvl 12 - Arcane Mastery
Lvl 15 -
Lvl 18 -
Petal Racial Traits:
• Bonus Feat: Weapon Finesse.
• -8 Str, +10 Dex, +4 Con, +4 Int, +8 Cha.
Wizard Class Abilities:
• Focused Specialization Variant
• Banned Schools: Evocation, Necromancy, Enchantment
• Bonus Feat: Scribe Scroll.
Master Specialist Class Abilities:
• Bonus Feats: Skill Focus (Spellcraft), Greater Spell Focus.
• Expanded Spellbook: 3 Free Abjuration Spells.
• Minor School Esoterica: +5 bonus to Dispel checks.
• Moderate School Esoterica: Evasion for Spells after casting Abjuration spell.
• Major School Esoterica: Cast Personal range Abjuration as Touch spell 3/day.
• +2 Caster level increase for Abjurations.
Archmage Class Abilities:
• Arcane Reach
• Mastery of Shaping
• Mastery of Counterspelling
Equipment: [60,900 gp]
Traveler's outfit (Worn, 0 lbs)
Weapons: [46,551 gp]
Other Possessions:
Total Gold Used: 0 gp out of 0 gp
Total Gold Left: 0 gp
Story:
Appearance / Personality:
[/SBLOCK]