Tarin Greenflame said:I still say the tempest is one of the worstPrCs yet in terms of ratio of requirements to abilities given, kinda like the un-"web enhanced" (notice they didn't errata it, they had to 'web enhance' it) bladesinger.
Matthias said:I'm not sure whether this is a blooper per se (i.e., it's not a mechanical error).
Why is Rage a prerequisite for the Exotic Weapons Master prestige class? Other than (I fear) an excuse to stick it in the MOTW book as a p-class for barbarians when the feel of the class seems too generic.
How exactly does Raging and the Barbarian in general correspond to learning lots of exotic weapons?
Were it not for that one prereq, one could speculate that this would be a p-class for Rangers as well (who have their affinity for fighting with multiple weapons and ostensibly do a lot of exploring and visiting exotic lands and such).
Mistwell said:Oh my goodness...the thread went back on topic...
Crothian...no serious medical conditions yet, but I think my left eye started to twitch there for a moment...
I bet I looked pretty intimidating (doh!)
hong said:IMO, the deepwood sniper class could have done with a good dose of pep pills. As it is, it seems relatively underpowered (how often do you hear _that_ about a splatbook PrC?).
So far, I've bumped up the magic weapon ability at 2nd level to greater magic weapon, as a cleric of class level + 2; and changed the true strike ability to be usable 3 times/day, on all attacks in one round.
Lord Pendragon said:
Hong, have you actually played a Deepwood Sniper and personally found it to be underpowered, or are you merely stating your estimate? I'm only asking because, by looking at the class in the book, I found the Deepwood Sniper to be very powerful. The increases in crit range alone, to a max of x5, are very potent, with the other abilities just gravy on the cake. Even with no multiclassing, the thing is strong, multiclassed with an arcane archer, it's very strong.
hong said:The abilities listed just strike me as particularly weak, if not completely irrelevant. Any minmaxed archer worth his salt is going to have at least a +1 bow at 7th level, so the magic weapon ability isn't much use.
Similarly, by 10th level (15th character level), given the usual powerups, the sniper will be getting 2-3 guaranteed hits per round anyway. True strike once per day is pretty silly at that stage.
The x5 crits are nice, but I don't really think they're that much worse than what any archer gets. A x3 crit is already deadly to a lot of things, especially with powerups; the extra damage is just overkill. Now if Power Crit was possible with a ranged weapon, or there was a ranged equivalent of Power Attack, then it might be different.
As for multiclassing with arcane archer, I have ways of preventing that....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.