steeldragons
Steeliest of the dragons
The thread about making your non-magical PCs into capable rulers/"kings" got me to thinking about a few things.
1. How many people, anymore, in the game world are looking to create their own fiefdom -or kingdom or nation or entire empire!- the "dominions" we used to call 'em in the BECM-times. Is a personally owned/controlled territory, a noble/royal title, the ruling over towns and commoners, warring (defending one's own realm or conquering other lands) and such... Is this something that you or your players are looking to happen/culminate in later levels of your game?
2. What are people's feelings on "followers?" The men-at-arms. The novice thieves/acolytes/appenti looking for mentors/instruction. What are your feelings about a mechanical point in play where "at level X (or any time after, if you choose to seek some out), tales of your fame/infamy attract the attention of others in your field..." -or as an optional element to be included by a DM/table, if they wish, for same?
3. Generally speaking, what is your concept/preferred "high level" (and at what level is that for you/your table?) play and goals? Are you looking/waiting to form an army or realm to rule? Construct a stronghold/temple/academy? Make a magic item factory to turn the campaign world into a magi-tech sci-fi setting? Transcend mortality -whether or not this includes attaining actual godhood? OR is the "mythic/epic tier" adventuring character becoming superhero/comic book powerful for "taking on demonlords/the party vs. entire armies of the uber-powerful villains/planar hopping/playing chess with godlings" your preferred "capping/capped" character play?
So, yeah...those are my thoughts/questions. Discuss.
1. How many people, anymore, in the game world are looking to create their own fiefdom -or kingdom or nation or entire empire!- the "dominions" we used to call 'em in the BECM-times. Is a personally owned/controlled territory, a noble/royal title, the ruling over towns and commoners, warring (defending one's own realm or conquering other lands) and such... Is this something that you or your players are looking to happen/culminate in later levels of your game?
2. What are people's feelings on "followers?" The men-at-arms. The novice thieves/acolytes/appenti looking for mentors/instruction. What are your feelings about a mechanical point in play where "at level X (or any time after, if you choose to seek some out), tales of your fame/infamy attract the attention of others in your field..." -or as an optional element to be included by a DM/table, if they wish, for same?
3. Generally speaking, what is your concept/preferred "high level" (and at what level is that for you/your table?) play and goals? Are you looking/waiting to form an army or realm to rule? Construct a stronghold/temple/academy? Make a magic item factory to turn the campaign world into a magi-tech sci-fi setting? Transcend mortality -whether or not this includes attaining actual godhood? OR is the "mythic/epic tier" adventuring character becoming superhero/comic book powerful for "taking on demonlords/the party vs. entire armies of the uber-powerful villains/planar hopping/playing chess with godlings" your preferred "capping/capped" character play?
So, yeah...those are my thoughts/questions. Discuss.