Dragonblade
Adventurer
So a comment in another thread got me thinking about material components. In 20 years of playing D&D from Basic, 1e AD&D, 2e AD&D, 3.0 and 3.5, I have NEVER played in a group where material components ever mattered.
No DM ever cared about whether I had enough bat guano to cast Fireball. The only components that mattered were verbal and somatic. So why not just drop material components altogether? Why have rules that no one uses or pays attention to?
The same thing goes for spell books. It seems like a wizard PC is unduly punished by being forced to carry a spellbook. They have to spend a fortune of personal wealth on special inks, and if the book is ever lost, the PC is effectively crippled. No other class has such a liability.
Now for flavor purposes, I like the concept of wizards reading ancient tomes, but the rules as they stand place an unfair burden on wizards. And don't give me the whole "But they can learn every spell in the game!" stuff. They really can only learn the spells the DM allows them to find, and even if they did know every spell in the game, so what? This is already balanced by their spell slots per day.
Again in 20 years of playing D&D, I have never played with a group where a spell book was anything more than flavor for a wizard character. And never has any group I played with actually made the wizard character scribe his spells with special inks or anything.
I'm not trying to sound like I'm whining about this or anything, but seriously, does anyone actually adhere to the material component or spell book rules? I have never played with a group that has. So why have rules in the game that no one uses?
No DM ever cared about whether I had enough bat guano to cast Fireball. The only components that mattered were verbal and somatic. So why not just drop material components altogether? Why have rules that no one uses or pays attention to?
The same thing goes for spell books. It seems like a wizard PC is unduly punished by being forced to carry a spellbook. They have to spend a fortune of personal wealth on special inks, and if the book is ever lost, the PC is effectively crippled. No other class has such a liability.
Now for flavor purposes, I like the concept of wizards reading ancient tomes, but the rules as they stand place an unfair burden on wizards. And don't give me the whole "But they can learn every spell in the game!" stuff. They really can only learn the spells the DM allows them to find, and even if they did know every spell in the game, so what? This is already balanced by their spell slots per day.
Again in 20 years of playing D&D, I have never played with a group where a spell book was anything more than flavor for a wizard character. And never has any group I played with actually made the wizard character scribe his spells with special inks or anything.
I'm not trying to sound like I'm whining about this or anything, but seriously, does anyone actually adhere to the material component or spell book rules? I have never played with a group that has. So why have rules in the game that no one uses?