italianranma said:
As a DM I'm firmly convinced that more details add to a player's experience. When my players sit at an inn to eat dinner, I tell them exactly what they're eating. There's no mechanical benefit to eat at an inn that serves wild game turkey and turnips over rat stew, but my players will choose the former because of the descriptive text.
On a 7 day overland journey do you describe every meal along the way?
"Hardtack and beef jerky."
"Hardtack and beef jerky."
"There were apples on the way and you bite into a scrumptious apple."
"Hardtack and beef jerky."
At some time it because repetitive and loses the value. At some point the party will just tell a wizard who describes the material components
every time - "Yeah, bat guano, we get it."
Dragonblade said:
The same thing goes for spell books.
The wizards spellbook is one of those things that I feel was horribly done in 3E. The designers made sure to set the cost of scribing a spell into the book at a high enough level so that wizards just didn't go around getting every spell they could and just put it in their spellbook. Unfortunately, this had the side effect of practically eliminating the concept of the "travelling spell book." The cost was so great, even for a limited selection of spells that no one bothered. You pretty much only saw them when someone found a Boccob's Blessed Book.
Because of the lack of the back-up spell book, spellbooks became the wizard. If he loses the spellbook completely, you might as well retired the wizard. Regaining the spells was cost prohibitive, and no one ever took Spell Mastery. Why didn't they take that feat? Because DMs never removed spellbooks because doing so was completely crippling to the wizards.
I think 4E needs to take a different approach to spellbooks, if it doesn't eliminate them all together. Perhaps the cost can be tied to imprinting the spell on the wizards mind. He needs a spellbook to prepare the spells, but creating a book with the spells is much less expensive.
Get rid of the problem that having an extra copy of a spell costs the same as getting a new spell. In that case getting a new spell wins almost every time.