Dragonblade said:Why have rules that no one uses or pays attention to?
I do, so you are completely, utterly wrong.Dragonblade said:Why have rules that no one uses or pays attention to?
That always struck me as weird, too: if it doesn't cost gp, it's assumed you've got it--but some of those items aren't exactly 'common': the blessed leather thingy for the Armor spell, or the Dragon Scale for several Dragon Something Something spells in Spell Compendium.Stalker0 said:Heck, even the PHB handwaves material components!!
"As long as the wizard has access to his spell component pouch, you can assume he has any non gold costing material components"
Just drop them except for the expensive ones. We can still have spells that have material components (expensive ones), but drop them for most spells.
But spellbooks should stay. They aren't just flavor, they are an important mechanical balance of the wizard. The wizard has access to a ton of spells if he provides the money to get them. That's a huge factor, and one that should stay provided the wizard continues to cast in any way shape or fashion like he does in 3x.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.