You might want to double-check the rules then:Because the rules tell them to? You CAN use specific material components if you want, but a focus or component pouch is so much simpler that it's no surprise few players choose to go with the specific components.
Ignore. I mean, a ranger can just buy arrows....and a fighter can buy a sword. All easily. Why make a wizard find a bunch of rare items to do the thing they are meant to do?
Yes, component pouches and foci can substitute for the need for any mundane material components and we allow them to do so since that is their function--it removes the need to know how many grasshopper hind legs you have, etc.
But for spells with components with a cost, especially those which the spell consumes, you must have them in order to cast the spells. That is what the rules "tell us." Component pouches and foci don't replace those costs and components.
A lot of groups find such bookkeeping tedious, but we find it adds to the verisimilitude of the game. YMMV of course.
If you can easily buy the components, great....but if not, why make it harder for them than for every other character?So that like the Ranger & the Fighter they can do their thing.
Components with a cost are tracked. Its also used as an adventuring hook early on. When your arcane caster takes identify and you have an item with a magic aura and they go to identify it and you ask them if they have a pearl and they say no. Well now you have a quest to find one. Whether it be to find a market or a NPC with a mission that rewards a pearl or simply having them do a shoreline quest and there are oysters nearby and they go diving to find a pearl and run into a Sharktopusses instead to get that pearl to identify that item that had Nystals Aura on it the whole time.Hey guys,
I would like to get some input on spell material components. Do you use it? Do you ignore it? How do you like it as a player, as a DM? What is your experience? etc ...
All of my friends pretty much ignore it, but I start to think it can give a very good flavor for a campaign and a bit more depth for resource management.
k.r.
Oriaxx
Because what they can do has orders of magnitude more impact on the game. The fighter can hit stuff for lots of damage and get hit for lots of damage without dying. The ranger can also hit stuff for lots of damage and lets the party ignore most of the mechanics of overland travel. The wizard can teleport the party across the map, consult deities to learn all the campaign’s secrets, raise armies of undead minions, make clones of themselves to cast spells without using their own spell slots, and high enough levels wish for literally anything. Expensive components are a necessary limiting factor on casters’ ability to completely dominate the spotlight and set the tone for the whole campaign.If you can easily buy the components, great....but if not, why make it harder for them than for every other character?
If you can easily buy the components, great....but if not, why make it harder for them than for every other character?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.