Mathematical analysis of Cthulhu d20


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gustavef said:
Well, as I have always been thaught:

There are Lies, Damn Lies, and Statistics.

Oi! This is a thread for bashing mathematicians, not staticians, thankyewverymuch.


Hong (statistician)
 

***Warning***Warning***Warning***

Warning! Following the above link may be nefarious for you mental stability.
Before following the above link, please read "Dreams in th witch house" by HPL.

;)
 

hong said:
Oi! This is a thread for bashing mathematicians, not staticians, thankyewverymuch.

Hey! I hope it is neither! Let's bash people who don't read the rules carefully and overlook "death from massive damage at 10 hp" instead;) Although, to be honest, I had hoped for hp-less Cthulhu as well...
 


The hit points system does make a certain degree of sense to me. Since there is no dodge roll in the d20 system (unlike Chaosium's rules), the hit points simulate a characters dodge skill gradually going up - let's be honest, a character is going to dodge at least once per adventure, so odds are that skill is going to go up.

As for the old Professor improving in combat... I imagine such a character probably has no weapon proficiency feats so -4 to hit right off the bat. He will also most likely use the defense option so it will not be until 8th level that the attack bonus hits +4 to cancel that out. Add a strength or dexterity penatly, both quite likely if you decrease physical stats as the character age goes up and you have a character who even at 9th-10th level pretty much stinks at combat, comparable to a 1st level character who takes weapon feats and the offense option.

The only thing I miss is it is fun to make a dodge roll! :D (I know one can use the D&D optional rule of having the defender roll a d20 but it's not the same...)
 


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