Maure Castle - The Adventure Begins!

Martan turns to the torch floating beside him. "Go in," he says, gesturing to the room. He then directs the unseen force holding the torch to move about the room, "stepping" on all the rugs.

[OOC: Unseen Servant spell can exert up to 20 pounds of force, so if there is, for example, a trap that can be triggered in that way it should work. However it is not a creature so often won't set off magical traps that are set to go off when "creatures" are present. Worth a shot.
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JimAde said:
Martan turns to the torch floating beside him. "Go in," he says, gesturing to the room. He then directs the unseen force holding the torch to move about the room, "stepping" on all the rugs.

[OOC: Unseen Servant spell can exert up to 20 pounds of force, so if there is, for example, a trap that can be triggered in that way it should work. However it is not a creature so often won't set off magical traps that are set to go off when "creatures" are present. Worth a shot.
]

The Unseen Servants trods all over the room, but nothing unexpected happens.
 

Voadam said:
Vandon waits to see the extent of the room.

ooc this is the partially explored gnome skull niche room, right?

No, the room with the rugs is through the western-most of the three doors on the south wall (southeast of the circular room where you just battled the animated fighter paintings).

The niches were on the western wall of the really big room that you've only seen the southwest portion of.

Attached is a shot of the rug room, you've just opened the door on the north wall.

Clear as mud now?
 

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Just for fun....

Here's a map with a good old "You are here" style red dot. Standing at the door, looking into the room to the south.

How's that?
 

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Krauss von Espy said:
Just for fun....

Here's a map with a good old "You are here" style red dot. Standing at the door, looking into the room to the south.

How's that?

[OOC: Excellent. Very helpful.]

Martan shrugs and says quietly, "Well that was fun." He steps cautiously into the room and moves toward its center looking around.
 

Krauss von Espy said:
Just for fun....

Here's a map with a good old "You are here" style red dot. Standing at the door, looking into the room to the south.

How's that?

ooc Ah, got it thanks.


Vandon quickly scans the ceiling to make sure there is no lurking menace then glances at the rugs to see if any pictures or designs look significant, and to see if a rug rises up to envelop Martan.
 

Tanus enters the room, giving it a quick search to determine if there are any traps.

OOC: Search check +10.

If he is satisfied that there are no traps, Tanus will move to the door on the opposite side of the room (south) and check to see if it is locked. If it is locked, Tanus will pick the lock and check it for traps.

OOC: Open Locks +18.
 

JimAde said:
Martan shrugs and says quietly, "Well that was fun." He steps cautiously into the room and moves toward its center looking around.

There's not much of note except for the six rugs lying around the room. They seem to have been placed here for storage.

Voadam said:
Vandon quickly scans the ceiling to make sure there is no lurking menace then glances at the rugs to see if any pictures or designs look significant, and to see if a rug rises up to envelop Martan.

Vandon sees nothing untoward about the ceiling, 20' overhead. He starts looking over the rugs (which, mercifully, all remain lying there, as they should). Although they are all rather dusty, they do look to be of a very high quality. They range in size from 3'x6' to 9'x15', and are made from various materials...silk, cotton, wool. Most have geometric or floral patterns; one has a nice hunting scene, with men on horseback with bows giving chase to a beautiful stag. One of the rugs stands rolled up against the wall. A glint in the torchlight catches Vandon's eye, and he looks closer, seeing a two-inch golden pin stuck in the fabric, with the word 'Aelem' embroidered beside it.

Insight said:
Tanus enters the room, giving it a quick search to determine if there are any traps.

If he is satisfied that there are no traps, Tanus will move to the door on the opposite side of the room (south) and check to see if it is locked. If it is locked, Tanus will pick the lock and check it for traps.

[Search Check 11+10=21] The room looks clean of traps to Tanus. Moving to the south door, he reaches out and tests the handle, finding it to be unlocked.
 

"Tanus," Martan says, "would you like the torchbearer to do that?" He indicates the invisible force holding the torch. "We don't even have to pay his family if he gets killed," he adds with a smile.
 

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